JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline today for scheduled maintenance. Click here to view latest Destiny Server and Update Status.

Destiny 2

Discuss all things Destiny 2.
Edited by michael: 1/12/2021 5:38:46 PM
102

Skill based matchmaking is needed in PvP. A top 1% player's experience

I am top 10 in rumble on PC according to [url=https://guardian.gg/2/leaderboard/elo/3/48]guardian.gg[/url], and the image I have shared is a demonstration of what 90% of my rumble lobbies look like. A nine HUNDRED elo disparity between myself and the average elo for the rest of the lobby which, if you are unfamiliar with the system, is several hundred games worth of difference. But how will those players get better, you say? How are you supposed to get better if you are only playing against players who are worse than or equal to you? They need to play against people like me to improve, right? Two problems with this: 1) These players are so inexperienced that they are not gaining anything from playing against me. They have no awareness, no aim, no movement, and are getting killed so fast that they can't keep up with how they are dying and what mistakes they are making. It's like doing your first ever placement games in counterstrike and matching people in global elite who can swinging one tap you every time when you don't even know sprays yet. It is plain and simply not fair to expect people to improve in this situation. 2) A lot of people don't care about improving. This is not CoD or Halo where PvP is pretty much all there is to play and one of the only reasons to come back to the game; if anything, this game is more PvE than anything. PvE players coming into crucible to do a bounty or a quest just to match someone in the top 500 doesn't make them want to play more and improve, it makes them want to not play anymore. They don't care about getting better and that is OK because this is not a PvP game, they just want to get their bounties and stuff done and get out as fast as possible. I have always seen rumble as the best way to improve individual skill. No allies, no objective, just a free for all. Winning engagements with just your individual ability as a player and coming out on top. But ever since SBMM went away, the playlist is a complete joke. One in maybe every 10 matches will have one other half decent player who breaks 15 kills and one in every 20 or 30 can beat me, but whenever I lose in rumble I don't feel like I lost to an individual. Most of the time I feel like I lost to someone who gets luckier spawns on the people who are so inexperienced that they are basically AFK feeding machines for two good players so that they can win while engaging as little as possible. There is no skill in rumble anymore. No one can go there to improve. I understand that I am in an extreme minority and that these casual/average players stand a better chance in 90% of their lobbies, but the point stands that whenever players like this match someone in the top 5ish percent it discourages them from playing. This matchmaking WILL kill the game. Less and less people are playing crucible constantly, complaint posts about CBMM come up on the forum all of the time, and to those who defend CBMM so that they can pad stats: if this does not change then there will be no casual/average players left for you to stomp. If you are a good player then you should play scrims, or trials, or comp, or have a SBMM playlist where you can go to improve and face appropriate competition; going against new players bot walking around in CBMM rumble and quickplay does not help you improve as a player and all it does for them is drive them away from the game. My proposed solution is to add SBMM to the algorithm in SOME playlists. Do not get me wrong, as player at the upper end of the skill spectrum I completely understand the numerous values of CBMM. I defended it for years and years until just these past couple months when I came to understand that something is wrong with whatever the current algorithm is. The problem is that CBMM is present in every playlist mode except for elimination and survival, but these modes by nature are extremely passive, sweaty, and team based and are not remotely conducive to A) improving individually or B) hopping in and playing for fun. The weekly rotating 6v6 mode NEEDS to have skill based matchmaking, and in terms of rumble either the playlist needs SBMM like it used to or, better yet, add a competitive rumble playlist with SBMM that rewards glory points. Keep classic mix and the "specialty" (mayhem, showdown, momentum etc) playlists CBMM but there needs to be some form of skill based in rumble and at least one 6v6 playlist. In conclusion, I understand why people want a good pubstomp. I also understand why people want to be able to just hop into a 6v6 game with friends and play without having to try very hard. I know Cold War is a perfect example of why forced, intense SBMM is a disaster. But the bottom line is, you hardcore players' ability to hop in ANY crucible playlist and drop a 5.0 KD without trying is completely dependent on the casual and average players continuing to play, and if the matchmaking is not changed they WILL stop playing. They already have. As a hardcore PvP player, our part of the community needs to step back and look at what is best for not our stats, but for the health of the game. Thank you for reading.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Totally agree for an average player to b stacked against unbroken and flawless titles every single match mode is simply not good an average player is just there to stomped by the elite so all the top players winge about sweat games the average player would love that at least it means he or she can compete we are not here just to give kids for all elite imagine if the elite had to live with this they just might change there mind about cbmm

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Enjoy 15-20 minute matchmaking queues in rumble.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    • CBMM is not the reason that PvP numbers are dropping. It's Stasis. Additionally, SBMM encourages ostracizing friends who aren't on the same skill level because either, a) you want to win matches and so you don't want friends that can't keep up, or b) your less-skilled friends don't want to play with you because they tire quickly of getting steamrolled by the sweats that you match with. The latter of which has happened to me. I'm no top 1% player, but I'd like to think I'm decent at least. I have some friends that aren't so great, and they got tired of playing with me because we would always match players where they just couldn't compete. They got tired of putting up 0.5 efficiency ratings every match and being slaughtered, and eventually I had only a select few friends who wanted to do crucible with me rather than on their own. It kinda sucks how it encourages friends to not play together. That's why CBMM is the better choice.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • Whatever gives the best hit detection, because right now, CBMM ain't cutting it. Bad hit detection literally makes one feel helpless. And for some reason, it's as if its baked into the game. The game seems to throttle.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Edited by TJ_Dot: 1/14/2021 2:21:02 AM
          You want to talk about the health of the game? Then stop contributing to this absurd tug-a-war. You're trying to appeal to people who literally would only get far by playing bots on recruit, providing literally no essence of challenge that even seeds improvement. There's literally nothing to learn at that stage. Obviously, overbearing challenge is also bad because it is discouraging by nature, but it always seems like you guys are making CBMM to be the devil for more reasons than even fair. All the little nuances that make up the PvP seem to get shoved aside in favor of scapegoating the Matchmaking's priority search setting. Team Balancing doesn't nearly get talked about enough, which can easily predetermine games before they begin if crap is just that uneven. Matchmaking can literally only work with what it given, you cannot just magically pull enough similarly skilled players in all brackets such that everyone gets competitively "fair" games consistently. That's the main job of SBMM, something that literally cannot be fulfilled, especially given the state of Destiny. People want to parade the something something "800k people in PvP that day", but it speaks nothing of player population consistency. A simple number tells nothing about who those people, what they are doing, or how long they played. Gone is the player population count that actually told you how many people were playing at that moment. Hell, all there is to say about the Crucible Matchmaking is "Searching for Guardians, Evaluating Guardians, and Starting with you just sitting there watching a fraction of 12 slowly reach 1. Information is barren and a daily grand total is too general to be indicative of anything. Only concurrent player info is Steam Charts, but it's only PC. (50K played in the Last Day, now how much touched Crucible?) Really consider Destiny's history, consider other arena PvPs, consider any reason you could imagine why there would be a case of a single good player ruling over free for all. The Crucible has almost been a joke for its entire existence. Even now, there's literally no value in it. Trials might have given a huge spark almost 6 years ago, but that crap faded not even a month in for anyone not a sweaty junkie. The only good week was the very first because the meta never ruled the people so hard until then and it's only gotten worse. Crucible may as well be like a team deathmatch in Overwatch (since most power is just literal cheese) where everyone is picking the same meta(/cheesiest) person, that's all anyone wants to be anyway, carbon copies. Shocker to no one that this is boring and unenjoyable, now combined with the complete nonexistence of a reason to put yourself through that in Destiny today, and you have no one playing because there is no reason to need to. Even then this doesn't provide a reason to WANT to. PvP can't live off people only there as a chore. You'd get a Warframe's Conclave situation where there's no significant reason to ever bother with the PvP ever (quality aside) and the mode dies such that Matchmaking literally is unable to function. Bottom line, when there are no reasons to play Crucible, no one plays, simple reality. The next issue is getting people to still do so when there are reasons, and in case no one's ever noticed, there's not a whole lot to enjoy about the Crucible apart from cheesing people, hence my Overwatch comparison. Gameplay satisfaction is solely derived from some cheap ass way of beating someone else. Be it the shotgunner with enough damage on their kneepads to suggest they do other things with them, the sniper who shrills at denying choke points with the lowest zoom scopes and easiness of sudden one-shot kills on people passing corners, the Titans who cannot get enough of bashing people in with their whole body, the Hunters that are secretly Rabbits, and the Warlocks with some magical instant pocket sand of death or the Scary Fire sword, etc. I'll even own it, my main weapon in whatever PvP I dabble with anymore is a Bow with WALL HACKS. There is so much to not like about PvP, my friends hated it to no end back when they still played simply because it sucked. If we cannot admit to ourselves that it has always sort of sucked, then we are being delusional. This isn't Call of Duty when the only real time to get annoyed at dying is when it's literal spawn killing, you failed at some challenge you were after, or some pesky camper is getting away with it for too long. If this were the old and golden days of Halo, being the King of FFA would just be the way of the land, you demonstrated a better ability to finish 20 people before everyone else and that was that, congrats you were the better* player. You cannot slap Skill prioritized matchmaking all over, and even though that isn't requested here, I know that's what some of you want. Destiny is not competitively viable, is built upon cheese, and is inherently pointless or unenjoyable wayy before you even talk about the Matchmaking. You cannot rationally boil all of this to be the fault of CBMM and that lesser engagement means that SBMM is just gonna fix it, correlation is not causation. Realities need to be accepted and I'm starting to think the SBMM train has completely derailed from that track if the sole desire for it is because CBMM is evil and the only people that really want it around want to pubstomp and pad their stats so they can flash their coolness on Youtube. It should be no surprise to anyone that the majority of Destiny's player base are blueberries, I mean, you can't even throw a teammate a charge in The Corrupted's elevator and expect them to save that for the shielded guys, I will guarantee that the psions get dunked on without hesitation. I'm bordering toxic now, but it's almost an apparent reality that these players do not learn/do not care to. Sticking them in a safe space with each other is hardly doing them any favors when it comes to learning, especially when they have nothing to offer each other. Have you seen the clips of what the low level lobbies in overturned SB cod look like? I'm truly amazed I even ranted this long without bringing up Matchmaking Preferences and the complete neglect the mere concept gets from people. Letting people choose what they want has got the be the best solution, but for some reason for most here, that only means the failed take on it from last year. Separate playlists based on MM type is not a choice, Control already had everyone bought out on being the default, the "main" 6v6 playlist, Classic Mix never stood a chance, which by extension, ruins the choice some people might have had in wanting Connection focused MM, forcing them back into the other. Just for the love of God, stop scapegoating CBMM and use your damn heads.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          8 Replies
          • I agree with this 100%... maybe I'm just unlucky, but it seems that every 9 out of 10 games in control I load into my team gets absolutely curb-stomped. I'm a fairly average player, and prior to playing Destiny I was never big on PvP. But before CBMM I actually really enjoyed Crucible a lot! I'd hop into queue and play either by myself or with friends for hours. But ever since CBMM came into play I've played it less and less, to the point where any time I have to do Crucible for a quest I can already feel myself getting frustrated. I don't mind losing every so often as long as I'm winning some games as well, or the losses are close... but nowadays it feels like the only way I can possibly win is if I have at least a couple friends with me to better stack the odds in our favor.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I’m tired of the matchmaking. The majority of the time whether I’m pubstomping or getting pubstomped, I have a 2+ kd in the match. This never happened before the matchmaking change. Then, in something like trials, the matchmaking has no actual metric, just off of card wins. I fail to understand how bungie thinks that this complete lack of an actual matchmaking system works in this game

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by Clint: 1/14/2021 10:15:46 AM
            Well said.. I'm bloody awful at PvP. I've been playing destiny since D1 year 1, so I'm well aware I'm not going to get much better - before the gitgud nobheads come out (how about you get a job and move out from your parents house?😜😘). My PvP skills have definitely slipped and that's because I just don't play it for the exact reasons you're on about. The discrepancy in skill levels can be disheartening all too often and leaves me ignoring crucible unless I really have to go there. RNG is so bad for pinnacles that I don't even have the impetus for banana now either. I'm definitely aware of how awful I am at PvP, I can't compete, but I don't particularly want to compete. It's a game, it's meant to be fun. I'm not here to become a PvP killing machine, just to relax and find some of that fun, but that's not what happens nowadays. My time spent in PvP is miniscule, I'd like to go back, but what's the point if it's not fun.. and no I don't mean so I can find people to stomp: it's never going to happen! The most fun games are the close ones. I've always felt that way. What's the point of stomping other teams? You gain very little.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Bring SBMM back. Lobby balancing needs a rework. All plalylists feel random and unfair. I am not the the number 1 player in the world, I am literally the AVERAGE who solo plays Crucible for fun, and double primary most of the time ( except comp lunas howl days). PSN : Scripticon, to troll me for my stats.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • It is not needed. SBMM is terrible , AND doesn’t work for P2P connections

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            2 Replies
            • Neither works when the player pool is so small.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I'm in the top 90 percent and I disagree.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • What hurts most is playing Iron Banner with CBMM. Oath of the Pack is literal cancer to accomplish, because it implies that your teammates are competent enough to shoot the other team. In my experience, half of the people on my team can't even pull a .75 KDA. That implies they don't even get an assist per life. What am I supposed to do with that? Nothing, that's what. Takes like, 20 more games than I want to play to complete, and if I do it in a fireteam, it takes longer because if we don't intentionally throw partway through the match, mercy rule kicks in. And that's counterproductive. People need to accept that SBMM has its places, and that we can still have casual playlists. And hopefully remove stat tracking from those playlists in the process, because I still can't belive people boast about doing better than people who don't even know what the radar is.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • The one dudes name is “you underestimate my power” 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Thank you so much. I really appreciate a top tier player who actually understands!! One more point I'd even add to yours: to educational ideas called scaffolding and working in the zone of proximal development (anyone interested can look them up) suggest that for whatever you're working on, you need to be pushing yourself... BUT only pushing yourself within a small controlled zone beyond your current abilities. So you're totally right. They don't stand a chance against you. They need to play people a little better. People who, if they can make small improvements here and there, they might be able to keep up with. Anyway, it's so rare to see someone in the top tier who actually understands the SBMM/CBMM problem.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Seriously, thanks for what I'd call a fresh take from a PvP elite. As a hardcore PvE player, I've always known what you said. But I'm also glad to see some PvP players are getting it, that we genuinely don't care, don't enjoy PvP and just get our bounties/quests and get out. But something else I know, a large portion of the PvP players play Destiny because of what you just said. They pride themselves (falsely) in stomping PvE players who never wanted to be there in the first place. Destiny will always be a home for the most toxic of PvP players because of this. Just look at some of your comments.....

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • No

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              6 Replies
              • Edited by GIVE EM HELLBOY: 1/14/2021 2:28:46 PM
                While I do agree with what youve said. I dont think Bungie will be able to pull it off. Theyll probably just do the Cold War system where every time you do good by like 1 kill, your next game will be You vs You. Its not fun going up against a carbon copy of yourself. Id rather face IFrostBolt and study what he does.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Too much to read. But nah even though stasis is stirring up pvp hard we don’t need to add “salt” and “sweat” into the mix. Sbmm isn’t needed.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • Edited by Maxwell: 1/14/2021 7:10:10 AM
                  Its why I keep telling the toxic sweats I play with to stop bagging casuals in trials and acting like little children. Bungie needs to do their part, but we as a community also need to do our part to make the experience enjoyable for everyone. The sweats complain about the low interaction with trials from the playerbase and then go and treat every casual team they play like crap. I love the pvp in this game, but it's on us pvp players to take up the mantle of responsibility to fill the void that Bungies low investment has left in its wake.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  2 Replies
                  • I personally don’t want to face the top players every single match, I happen to be really good at crucible too but sbmm was so bad I was getting matched vs the streamers like ifrostbolt and man that was exhausting. Sure its fun to face a streamer but I cant take it when I have to face them every 2-5 games, it was starting to annoy me because I just wanted to equip a bow or something off meta and chill. Im not saying I enjoy the stomps either, steamrolling is boring too because I spend more time on the loading screen than I do playing the game. Bungie should remove comp and allow players to choose what they want. So basically there would be a control mode with sbmm and another control mode with cbmm. Rumble would have sbmm and sbmm respectively, This would make everyone happy, at least I think it would.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • So basically you came here to brag about yourself being good at a game that requires no skill actually disguised as a complaint wow how sad.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • Maybe they did not invest in a modded controller.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      2 Replies
                      • I think before you talk about matchmaking, you should first manage to balance the PvP and provide it with content. I think the biggest problems are: it's not fun because of stasis or other things that are not balanced and there is no reason to play PvP because of loot. So no fun and no loot. First fix these two things before you can discuss matchmaking.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • I remember last time this time of year in CoO we had strict sbmm and less than 100k people played pvp.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          2 Replies
                          • “Stasis Steven” that got me good LMAO

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            1 Reply
                            You are not allowed to view this content.
                            ;
                            preload icon
                            preload icon
                            preload icon