Name any encounter in any video game & I'll tell you a way the dev doesn't let you complete it.
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Slave Knight Gael in Dark Souls 3. You can fight him with any weapon in the game if you know how to use it. He's weak to a status effect most bosses are immune to, and in fact has no immunities to speak of. He can even be cheesed if you know where to stand and glitch his AI, which was never fixed. If you still have problems, you can summon help and let them do everything. The only thing you can't do is Parry, which is pretty common for Souls games against non-human enemies, including bosses, who are typically much larger than you to start with, so it's not breaking any rules or expectations. Big Daddies in Bioshock. Any weapon works on them, some more than others, but everything works. Even Cyclone traps partially work by blocking movement and preventing them from getting to you if you set it up correctly. Alak-Hul in Destiny 1. Ironically one of the very few bosses in D1 that didn't instantly kill you if you got in melee range. Every weapon works on him because of this, though Snipers can be difficult due to the small size of the arena, particularly when he gains movement speed after knocking his head armor off. I bet you didn't expect me to even pull a Destiny example considering Bungie's track record with their lazy, unbalanced design. I could go on, but it's pretty clear to me that you don't actually know what "artificial difficulty" is and are instead content to sit in your chair, looking smug with your "the game is artificial so it's just regular difficulty" line. Obviously you can only use whatever options the game has programmed, but when the fight only allows a tiny subsection of options and fails you by default if you use anything else, then that's artificial difficulty.
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[quote]Obviously you can only use whatever options the game has programmed[/quote]Now you're getting it!
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You responded to my post immediately after I posted it, which means you didn't read it and were only looking for a "gotcha" moment. By the way, that's not a "gotcha" moment but you wouldn't know that.
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Most people don't take long to read a few paragraphs. Go get some artificial reading glasses.
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Most people aren't also sitting on the forums for 2 hours hitting the "refresh" button to respond. I'm only here right now because I just made that post you clearly didn't read and opted to refute [b]nothing[/b] about it. Instead, you homed in on the one thing you thought you had, which, unfortunately for you, wasn't anything at all. If a game offers me 25 choices to tackle every encounter in the game, but arbitrarily decides that 23 of those aren't allowed and result in instant failure should I use them, then that's artificial difficulty, especially if the remaining 2 options completely trivialize the fight. I'm not having this discussion with you further as this concept is entirely lost on someone without any sort of critical thinking skills such as yourself.
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Edited by Jvp WReNCh: 1/11/2021 11:01:36 AMUse the notifications settings on your artificial phone to enable notifications from the D2 app. You'll never have to sit on the artificial forums hitting refresh again.