There's no cooldown for shatterdive as it is, and hunters can spam it all day for free. Make it so after a shatterdive, Hunters can't move at full speed and it takes a second for them to use abilities and bring their weapon back up. This punishes bad players who just drewsky slam all day and then run away after they miss, especially against good teams in trials who will bait your attack out and team shot you. You can pretty much instantly teleport, shoot, use abilities after shatterdiving in this sandbox. There's not enough risk involved with this technique. Hunters should be stuck there for a good few seconds.
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I think they should add Wolfpack rounds to Shatterdive. The Shurikens should be at least 3 guardians wide. Also, Silence and Squall should circle the map until you get your Super back. That's what Stasis Hunters really need. Let's break the game.