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Edited by CAT_3_Hurricane: 1/3/2021 6:38:53 PM
35

Bungie Hunter super Silence and Squall needs to end when hunter dies in Mayhem

Bungie, The Silence and Squall needs to end in Mayhem when the hunter is defeated. Going up against a team with 4 hunters all using S&S and the map is completely inundated with Supers that track us after they are defeated. This is especially over whelming on small maps. Other characters Supers all end when they are defeated this is so unbalanced! How did you guys not think this would be broken or is this the season of the Hunter?

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  • Kinda just wish non hunters had something as broken as silence and squall or shards barrage in mayhem. Don't really care that it's that crazy though haha

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  • Mayhem complainers. Possibly the biggest joke on the forums. Lol.

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  • I saw one coming so I turned left. Another one was coming up the stairs. Turn left again, another one coming down the hall.

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  • I don’t think it should. The thing moves so slow that you can outrun it easily. And I’ve had multiple instances where it would be directly on someone and frick off and track someone across the map.

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  • True. When a Titan dies with bubble up it disappears. Well of Radiance should do the same.

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  • As a Hunter who [b]only[/b] uses Stasis in Crucible, and has benefited immensely from post-mortem tornado kills [spoiler]Let my tornado die with me[/spoiler]

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  • I consider tether spam to be more annoying if I'm being honest.

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    1 Reply
    • Every season is the season of Hunters.

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      • That’s...a horrible idea.

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      • No

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      • Im a hunter and i hate the super i mean if somethings so bad the people who use it dont like it then you know something is wrong

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      • No reason to. Worst super out of all of the stasis classes (stasis is still innately broken though) It's just blade barrage built for killing people that arnt in their supers.

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      • Not in mayhem specifically, but in regular PVP. If a hunter casts silence and squall, and then dies, it should go away. I would say the same for nova bomb, dawnblade, sentinel shield etc But take a bump

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      • This and the freezing blast radius needs to be cut in half.

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      • no, silence and squall is not as overpowered as warlocks. silence and squall gives you more than enough time to run away from it for how slow it is cuz its tracking goes every where not just in one linear direction warlocks shatter abiliy has max range i now because ive tested its some bs and its on all frozen targets so if another player freezes you the warlock can shattr from across the map. and there melee is dumpster busted its an infinite coldsnap grenade the melee is an automatic freeze and if you kill the frozen player it moves to a new player within its range and goes on until it cant track someone. so f all who think hunters are busted.

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        • No aoe damage from abilities and supers end when the owner of that damage source dies. Why make an exception for them? If you see a hunter pulling a Titan and dummy charging in the air, shoot them down as they are clearly about to use a super. The tornado is marked as an enemy in your radar. If you hear it, and look at your map, you shouldn’t mindlessly walk into it or let it creep up on you

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        • People need to stop making balance suggestions for a playlist that's literally named mayhem.

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          • This complaint is hilarious.

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          • I am ok with this even though it makes no sense for ingame lore.

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          • Then all other supers with lingering effects should end as well. Titan shields, Dawnblade shots, Blade Barrage, etc, should all cease to exist upon dying. We should also make it so Winter's Wrath can't shatter people when there are solid objects in the way. If you can't shoot them with your gun at that angle, you shouldn't be able to essentially nuke them at 30 meters from around walls. Let's also unfreeze people when the other person dies. I'm not being serious about anything here aside from if the tornado goes after death that the others should as well.

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            • Looks like someone wasn't throwing enough grenades.

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            • Basically any super with a deployable after-effect/after-shock, or just a fire and forget super stay after death because they don't require their user to function. That's how that works, and basically every class has supers with some form of this. Only exception I can remember off the top of my head is the bubble, but bubble basically makes you impossible to kill when you sit in it.

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              • Am I the only one who thinks it's actually a pretty weak super compared to every other one and done

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              • Oh

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                • Did you use tether?

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                • Edited by Blaidd: 1/4/2021 1:41:29 AM
                  You mean the tornado that moves at 1mph and tracks anything but a guardian ? Also slova bomb stays after the warlock dies so check your facts ! Shards of galanor is the only thing worth complaining about when it comes to mayhem

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