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1/3/2021 6:31:06 PM
1
Nah. If hand cannon kills take up the overwhelming majority, the primary sandbox is far from “the best its ever been”. There are still plenty of weapon archetypes that are in need of some meaningful tuning. Could be WAY better.
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    Anyone who says this doesn't understand the inherent strengths of hand cannons or any weapon and are just a sheep for stats. I mean no offense there and I apologize if that offends you, but that's just true. Hand cannons do instantaneous burst damage every shot. Therefore, all stats and power aside, hand cannons are going to be strong against weapons that require sustained damage. There is no changing that. Because of instantaneous burst damage, hand cannons are going to be best for team shotting. Hand cannons are going to be best for playing near cover, as all good players will do. Hand cannons are going to be best for cleaning people up. Hand cannons are going to be the best primary for priming people for a cleanup. That is how is is going to be period, just from the inherent design of hand cannons. Therefore, hand cannons will always be near the top of the meta. The [i]only[/i] way to change that would be to make some other weapon OP as crap or making hand cannons incredibly weak. Neither are a good solution. We saw what happened when 600 rpm autos got that treatment. They had just as much if not more use than hand cannons on console do now and simultaneously made pulses have even less use than they do now.

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