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Destiny 2

Discuss all things Destiny 2.
Edited by Dubufu: 12/27/2020 8:29:46 PM
53

Handcannons have proven to be way too strong

We are currently looking at a handcannon meta, one far more stronger and varied than ever before. Currently, trials, comp, and casual modes are all dominated by handcannons. (With Felwinter's in the energy slot, but that's not my concern) According to guardian.gg's weapon statistics, handcannons make up for 33% - 36% of usage across all weapons. This may seem reasonable until you realize that this is more usage than all primary weapon classes combined. [b]And that's on all platforms, and across all pvp modes[/b] And it's not like it's just usage, their overall performances are staggering, garnering top spots in competitive modes. The kinetic slot is currently favored by handcannons for good reason. Charlemagne's meta report for trials week: 1. The Steady Hand 2. Sturm 3. Crimson 4. True Prophecy 5. Dire Promise 6. Ace of Spades 7. Arbalest 8. Astral Horizon 9. The Last Word 10. Hawkmoon You can see the obvious trend. This persists into casual modes as well, which has not changed much from the previous weeks. Crucible meta overall for this week provided by warmind.io: 1. Crimson 2. Ace of Spades 3. The Steady Hand 4. Dire Promise 5. Sturm 6. The Last Word 7. True Prophecy 8. Hawkmoon 9. No Time to Explain 10. Thorn Again, a clear trend and obvious superior performance. In the current sandbox, handcannons are a clear outlier. Can we please cut back on them? Maybe provide a small range or aim assist nerf so that they aren't so easy to use in their current state? Since bungie clearly does not want to add bigger maps, we need to balance the sandbox accordingly to what we have. Even if we did have bigger maps, the percentages shown are so big that they likely would not budge much. So the best move would be to change the root of the problem. Edit: Suddenly all the 0.8 players with barely any pvp playtime have become crucible experts...

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