Can we get a catalyst which reverses the ADS nerf to last word which made the damage less and the range really low? And then nerf the hipfire aim assist to make it harder to use like before. Especially since mouse and keyboard last word recoil got nerfed so it wouldnt be as much of a problem over there and the bodyshot damage nerf would still be in effect. Plus it was never a problem on console until the major change in season of the worthy and this would bring it back in line on controller.
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Just make the master work give it a faster reload stat and icarus for better in air accuracy.
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Catalyst for LW got leaked a while ago I think. “High Noon” Increased precision damage upon readying the weapon.
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The catalyst should let you “Revolver Ocelot” The Last Word with a preset animation. Completing the animation temporarily increases ADS range and precision damage.
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the catalyst is something similar to hot swap. Catalysts shouldn't be made to reverse intentional changes to a weapon, they can just balance it better
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Give it the range buff of 120rpms, but with a burning effect.
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1 ReplyThey should just put it back to its original form in D1, when it was a great weapon.
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2 RepliesEdited by Freak: 12/27/2020 12:20:59 PMLoL no. TLW is broken enough. Especially on Console/ Controller. And it got a HUGE HIP FIRE AA and a Range BUFF! I don’t know where you got Nerfs from. Someone lied to you. It’s officially a bot weapon now. A blind guardian can get kills with it. Try a Real HC, Or get the Bag....
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2 RepliesCatalysts don't really....reverse nerfs. If Last Word got a catalyst, it'd likely be one of the following: 1 - Allows the extra crit damage even while ADS (likely wouldn't give it non-ADS level of aim assist, though) 2 - Allows aim assist equal to non-ADS even while ADS (likely wouldn't give it the extra crit damage) 3 - Simply allows Orb Generation on Multikills 4 - Maxes out one stat (likely handling or reload speed). I can't speak for PC, but on Console, Last Word is nearly unfightable. It's got such high aim assist that you can blindfire and still win consistently, the extra crit damage means you can kill people much faster than they can kill you in most cases, it deals enough flinch to knock a sniper off course, and it has enough range that I have been able to kill people from nearly 50 meters away, with nothing but crits the entire time because of the aim assist. I'm all for balancing it on PC. As long as they also balance it on Console. Unfortunately, to my understanding, changing how it works in one changes it in all. I may have that wrong. If I do, then by all means, balance away for both. But if it is the way I think it is, then they need to change the game itself so they CAN seperately balance things.
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Maybe on PC. But on console last word is busted.