That's literally what we're dealing with right now, the guy who also okay'd EXP throttling in Y1 so players couldn't earn Bright engrams with pure in-game effort past the allotted 3. Ya hate to see it
Edit: I reframed initially from sass, but to acknowledge all who say they liked two primaries better;
imagine having the wrong opinion
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4 RepliesI actually really loved the double primary feature. Should never of left it in my opinion... Everything else fair enough.
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1 ReplyPower level progression, infusion costs, MW costs, MW rerolling, armor stat packages, seasonal armor ornaments tied to seasonal triumphs and applicable to ONE standard vendor set, full vendor weapon refreshes were all fantastic
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2 RepliesOpinions cannot be 'wrong', as opinions are not factual in nature; your opinion is your opinion and mine is mine.
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20 RepliesWay more than that... Fixed rolls, static subclasses and cooldowns, 4v4, the general casualifying of the game... All of it. I’m not one of the Luke Smith “haters”, but regardless of how you feel about him, it’s hard to believe he’s still the game director. Most studios would’ve let a person go or at least moved them to a different position after the project they led almost killed a franchise for good.
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6 RepliesFun fact there are 3 directors
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3 RepliesEdited by Yosemite Sam: 12/19/2020 5:35:26 PMNo, they didn't forget. It's just some people don't want to look at the truth that this company is laterally the wrong compnany for this game and Activision with the other studies that created the best content in this game proved that. Edit: Knowing there are no more people on the board that cared about Destiny wanting to create a decent game this is what we got. Think about it, they literally destroyed Staten's work one of the best employees they had that had a vision of Destiny of where it could have gone with all it's potential. Even Marty knew what nonsense was going on and he was on the board and was right About Bungie. Who's on the board now? NetEase, awesome!
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You know it's bad when the obvious choice for being the greater evil company was actually the lesser evil and made the best content.
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13 RepliesYeah, totally inexplicable (and therefore nefarious) to allow free access to a certain number of things, but reduce the ability to get [i]everything[/i] free.
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double primary was okay. Deleting random rolls I wasn't a fan of but it beats the endless grind we have to go through for god rolls now
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1 ReplyDude Bungie doesn’t come here for feedback. They come here looking for validation and make sure to set their filters accordingly. The only feedback they pay attention to is sales.
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4 RepliesAll your rebuttals of Him being director in 2016, and his decision was the be all to end all is hilarious. Just because you are the director doesn't mean you have final say so, especially at that time when Activision is shelling out money and companies to make product. Everything that has happened since the split, yes Luke has a lot more say.
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Hello.
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Edited by EnderPlayz_5: 12/21/2020 12:45:07 PMNot to mention he also took basically credit for staten’s work in TTK
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3 RepliesI would take year 1 trials vs what we have now
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2 RepliesI think a lot of people forget that Luke Smith was the director of Taken King, the expansion that brought Destiny back into the limelight, after quite a disappointing launch.
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Sort of right sort of wrong. The two primary system is a stripped down bare foundation. Not a finished system. It was a result of them rebooting the game less then a year from release. They had no time to make it better. Which is kinda what happened in 1, except that was rebooted due to the narrative direction being rejected. Whatever monkeying they were trying to do failed and they had to ship out the bare bones. Not excusing Luke, he was likely part of the decision making process. All of them involved in it are dumb for repeating the same mistake 1 had. The general gist of ‘Luke is bad for Destiny’ still applies. Just wanted to clarify
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22 RepliesThe irony of your post is Luke Smith didn't even like the two primary system.
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1 ReplyOf all the wrong turns we took from D1 to D2 forcing two primaries was easily one of the worst
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I mean I don’t even care about any his past offenses. The super thing is kind of a big deal. This game only has three main classes and now he wants to remove customization that could be as simple as an aspect on a subclass when they try to convert the light classes to the new way.
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3 RepliesYou're forgetting there was an entire sandbox team, entire rewards team, activision esports mongers, and multiple other bungie execs involved in Y1 decisions. Just bc his title is game director doesn't mean he has end-all-be-all veto power for everything in the game.
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16 RepliesAnd he and Chris Barrett were opposed to those changes. Which is why he and Barrett were promoted, and the true architect and promoter of those changes, John Weisznewski? Now works somewhere else.
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Edited by SMOKEY D 7: 12/20/2020 3:27:32 PMI did forget that. Thanks for the heads up.
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21 RepliesEdited by teamz: 12/19/2020 5:58:26 PMThe two primary system was John Weisznewski’s idea. Smith and Barrett fixed it. You might not like everything about Destiny, and that’s fine, but don’t go around spreading misleading information.
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46 RepliesEdited by Last Spartan: 12/19/2020 2:55:44 PMI love the two primary system and Curse of Osiris 🤷♂️ Warmind is actually my favorite D2 DLC to this day, Beyond Light is a close second though. Destiny 2 Y1 was the best Destiny 2's ever been in my opinion, I will firmly stand by that statement for as long as I live. And I already know I'm gonna get flamed by some keyboard warriors for saying that, so I'm not gonna reply to anything that's posted under this comment
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One good thing about Y1 D2. Primary gun fights. It was magical.