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12/17/2020 7:13:06 PM
22

Unstoppable and Overload Champions

I've mentioned this before and NOTHING WAS DONE but these champions don't respond to their assigned weapon, I've watched many videos of people who are on PC and as soon as one bullet touches them they stop in their tracks but its nothing like that on console, I can hit them with precision shots and usually they just keep coming but I'm reaching my wits end I can't get exotic armor and lots of things so please fix this problem I really want to keep playing Destiny like I have for some years now or maybe its that bungie just works with the PC players, time will tell.........

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  • [quote]I've mentioned this before and NOTHING WAS DONE but these champions don't respond to their assigned weapon, I've watched many videos of people who are on PC and as soon as one bullet touches them they stop in their tracks but its nothing like that on console, I can hit them with precision shots and usually they just keep coming but I'm reaching my wits end I can't get exotic armor and lots of things so please fix this problem I really want to keep playing Destiny like I have for some years now or maybe its that bungie just works with the PC players, time will tell.........[/quote] There isn't any issues with the champions, the issues are down to the user. Overload have a red spinning ring/aura looking thing around them. To stun, sustained fire triggers an overload shot. Issue is the teleporting making it difficult. The only time this was different was when it was bows, they made a fully drawn arrow capable last season. This season, its sustained fire. Additionally, and better, is the nades. Solar and stasis nades can disrupt, you can even get a mod that gives you a nade charge anytime you disrupt meaning infinite disruption. Unstoppable champions have a giant pair of antlers above their heads glowing. To stagger one, you ads with your weapon for a short while, at this point your gun will glow a faint red and you'll get "Unstoppable round" or something written in left side of screen. At this point you can shoot the champion and stagger them. If you stop ads before shooting you will lose the Unstoppable shot. Alternatively void charged melees work, and there is a mod to allow instant recharge if you stagger. Barrier is easy. Have barrier weapon/mod equipped, shoot shield. Not really much more to say, but notice the hoop/ring/halo looking thing attached vertically to their back. If this is glowing they can pop their barrier, if it isn't then they can't. All of this is dependent on the correct mods being equipped and the relevant weapons being used. [b][u]ALL CHAMPION ABILITIES HAVE A COOLDOWN[/u][/b] So if you stagger one and it recovers naturally, you cannot stagger it again right away even if it's moving. You have to wait for those big antlers to be glowing again. If you disrupt one and it recover naturally, you cannot disrupt it again right away even if it's teleporting around. You have to wait for that glowy red ring/aura thing. Barriers, although they have a cooldown they're very easy to deal with and see when you need to shoot their shield so I'm not going into them. Tip time. Stasis freezing champions negates if they've been staggered or disrupted. This means if you stagger a champion then chuck a duskfield on them, when it thaws you better believe its gonna stomp on your head. However, stasis freezing also resets their cooldown. So use it to your advantage. Using the stasis nade to disrupt means you can chuck an icewall at an overload champ, shatter the crystals to disrupt, get your nade instantly back, do some damage and if you think you ain't gonna kill it in time, chuck another nade to freeze. This resets the overload cooldown allowing you to instantly disrupt again by shattering crystals instead of having to wait. Chain as necessary. Same with Unstoppable, once they're about to start moving again chuck a stasis nade at them. This freezes them which resets their cooldown, and while they're frozen you can easily line up your next ads Unstoppable round to stagger. Note, it has to be a freeze, can't be just a slow effect. Sorry for huuuge post, but hopefully it helps.

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