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12/17/2020 7:13:06 PM
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Unstoppable and Overload Champions

I've mentioned this before and NOTHING WAS DONE but these champions don't respond to their assigned weapon, I've watched many videos of people who are on PC and as soon as one bullet touches them they stop in their tracks but its nothing like that on console, I can hit them with precision shots and usually they just keep coming but I'm reaching my wits end I can't get exotic armor and lots of things so please fix this problem I really want to keep playing Destiny like I have for some years now or maybe its that bungie just works with the PC players, time will tell.........

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  • Yea i feel ya. Makes me feel like the people working for this company are a bunch of trolls. Making content just to grief people. Ive seen a captain on master get staggered by the shot, throw his weapon up, shooting up in the air, have his bullets track me while he is shooting in the air, and all while healing to full through the stagger. Same could be said for the ogres. The void melees go through and refresh but the ogres basically say idgaf and slam. Why do people still pay for their content for some new gun skins and an exotic or 2. My last straw for dumping any money into this company was forsaken and saints 14s season. Now i just log in to see what bs i can find in their content

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  • Those two champions have cooldowns and can't be re-staggered until their head lights up.

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    • Use the whatuamacall it bubble stasis grenade, sorry haven't slept yet so names are a blurry at the moment, and use the overload nade mods to interrupt and the other mod that you get your nade back on stunning, throw nade use either autorifle or scout with overload and on champion you will have unlimited nades. Pulse nades on titans work really well also. I find if you have nades that linger stun them way more effectively.

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    • Just remove champions already. They've been nothing but an annoyance since they were introduced.

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    • 2
      I never had an issue with unstoppables. Like, ever. Overloads can be a bit cracked tho but thermal overload/surge eater + ER scout does the trick easily. So does divinity

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    • IDK, I use Surge Eater and Thermal Overload mods and spam the $hit out of my grenades. I use scout rifle overload rounds and Night Watch with Explosive rounds to pierce the shields. It procs in 4 to 5 bullets, then Duskfield grenade him, he is stun locked. Rinse and repeat and finish him with my finisher. Grenades seems to work better on Overloads, but they work just the same on Unstoppables. The problem is you have to change your mods all the time to do these events and change them back when you are not. Annoying AF.

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    • Overload rounds only trigger once per magazine on auto rifles and either they're the same for scouts or they're bugged. Haven't seen any issues with unstoppable though.

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      • Make sure you’re aiming down sights until you see the gun flash with light or it proc in the bottom left, before firing.

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      • I stopped using overload rounds on auto rifle. I reset artifact and picked a different mod. It's extremely unreliable. I just use the grenade. I haven't tried the scout rifle overload mod yet though.

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        • [quote]I've mentioned this before and NOTHING WAS DONE but these champions don't respond to their assigned weapon, I've watched many videos of people who are on PC and as soon as one bullet touches them they stop in their tracks but its nothing like that on console, I can hit them with precision shots and usually they just keep coming but I'm reaching my wits end I can't get exotic armor and lots of things so please fix this problem I really want to keep playing Destiny like I have for some years now or maybe its that bungie just works with the PC players, time will tell.........[/quote] There isn't any issues with the champions, the issues are down to the user. Overload have a red spinning ring/aura looking thing around them. To stun, sustained fire triggers an overload shot. Issue is the teleporting making it difficult. The only time this was different was when it was bows, they made a fully drawn arrow capable last season. This season, its sustained fire. Additionally, and better, is the nades. Solar and stasis nades can disrupt, you can even get a mod that gives you a nade charge anytime you disrupt meaning infinite disruption. Unstoppable champions have a giant pair of antlers above their heads glowing. To stagger one, you ads with your weapon for a short while, at this point your gun will glow a faint red and you'll get "Unstoppable round" or something written in left side of screen. At this point you can shoot the champion and stagger them. If you stop ads before shooting you will lose the Unstoppable shot. Alternatively void charged melees work, and there is a mod to allow instant recharge if you stagger. Barrier is easy. Have barrier weapon/mod equipped, shoot shield. Not really much more to say, but notice the hoop/ring/halo looking thing attached vertically to their back. If this is glowing they can pop their barrier, if it isn't then they can't. All of this is dependent on the correct mods being equipped and the relevant weapons being used. [b][u]ALL CHAMPION ABILITIES HAVE A COOLDOWN[/u][/b] So if you stagger one and it recovers naturally, you cannot stagger it again right away even if it's moving. You have to wait for those big antlers to be glowing again. If you disrupt one and it recover naturally, you cannot disrupt it again right away even if it's teleporting around. You have to wait for that glowy red ring/aura thing. Barriers, although they have a cooldown they're very easy to deal with and see when you need to shoot their shield so I'm not going into them. Tip time. Stasis freezing champions negates if they've been staggered or disrupted. This means if you stagger a champion then chuck a duskfield on them, when it thaws you better believe its gonna stomp on your head. However, stasis freezing also resets their cooldown. So use it to your advantage. Using the stasis nade to disrupt means you can chuck an icewall at an overload champ, shatter the crystals to disrupt, get your nade instantly back, do some damage and if you think you ain't gonna kill it in time, chuck another nade to freeze. This resets the overload cooldown allowing you to instantly disrupt again by shattering crystals instead of having to wait. Chain as necessary. Same with Unstoppable, once they're about to start moving again chuck a stasis nade at them. This freezes them which resets their cooldown, and while they're frozen you can easily line up your next ads Unstoppable round to stagger. Note, it has to be a freeze, can't be just a slow effect. Sorry for huuuge post, but hopefully it helps.

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        • Higher tier overloads ie master and above seem to have some resistance to overload and overload is not active 100% of the time and periodically triggers on a timer that shows up on left. Unstoppable is strange in that you have to ads for a bit before it will ‘load’ the unstoppable round. Both are not ideal. I get why unstoppable does that otherwise it’s infinite stagger rounds and I think overload has similar reasoning, but honestly the design just hurts intended purpose because of things they used to avoid people staggering the hell out of stuff with every round of a hand cannon as an example.

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        • there is a cool down. They have glowing antlers/crowns on their heads/chests. They cannot be stunned again while this [i]cooldown[/i] is active. Stasis grenades with the artifact perks seem to be the most reliable when dealing with overloads. The only problem I’ve had with unstoppables is sometimes it feels like you can stun them too early, so I usually wait for them to move and then stun again.

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          • The worst one for me is the captain in the lost sector on cosmodrome. For some reason he just ignores any stagger. I think that his rapid teleporting is causing it to bug out perhaps? Bungie needs to tone it down a bit.

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          • I haven’t seen a broken unstoppable in awhile but overloads don’t work 50% of the time

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            • Overload and Unstoppable champions will have these red ornaments on them(Ogres have this crest around their head and captains have a x around their body). When staggering these champions, the red ornaments turn white indicating they’re stunned. When they go from white back to red, that’s when you can stun them again.

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              • There will be times when the Overloads don’t get stunned after already being stunned. Like at all.

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              • Don't use gun mods on Overload champions; you'll save your sanity that way. Use the thermal mod that uses Stasis/Solar grenades to stun OL champions and any mods/abilities that will make it recharge faster. I haven't had much of an issue with Unstoppables on console. You're making sure that you've ADSed long enough for the unstoppable round to charge right?

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              • I can stun them easily, my problem is sometimes they keep shooting my face off while they are "stunned"

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              • You know I’ve been noticing the unstoppable Ogres hardly ever stun when I shoot them with a charged unstoppable shot with my hand cannon. It works like half the time. A lot of times (today for example) I’ll aim my hand cannon and wait for the unstoppable charge, then I’ll shoot, and run up to the ogre to finish him quickly with a sword, only to realize too late that it didn’t stun him, and I die.

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                • Edited by Sweet Lew 88: 12/18/2020 1:52:06 AM
                  Probably user error. It's been working fine for me for seasons. I'm on xbox

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                • Interesting. I’ve never experienced that.

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                • Bump. The unstoppable champions barely respond to the rounds i fire into them, same with overload I was worried I was the only one

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