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Destiny 2

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Edited by vivelalune: 12/15/2020 4:30:39 PM
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Datto think Raids are too Easy

This is my response to you directly: I do agree that the ads should have more lethality and intelligence.... but.... -You play on PC and have no recoil on weapons. Your SMG’s with warmind cell builds can shoot at the same distance as an auto rifle but with no recoil. -You play with the top of the top players -Try playing with “non-raiders” on LFG using an older gen console There’s the challenge you might be looking for https://youtu.be/r-ZcAo64vxI

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  • So tired of this guy. Complain, complain. Next resist mods will be nerfed or sunset because of stupid vids like this. They go in with a hardcore team, geared to the max with op weapons and cry it's too easy. Nobody is forcing him to use raid mods, swords, relic mods etc. They can remove stuff and use different loadouts to up the difficulty. All he does is whine.

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    • Edited by Nazo: 12/17/2020 1:07:51 AM
      Who the hell cares what he thinks?

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      • Edited by Mara Sov’s Step Bro: 12/17/2020 9:09:21 PM
        Datto is straight trash. Boring, arrogant personality. Rick Kackis, Mesa Sean are a thousand times the content creators Datto could ever hope to be

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        • Edited by xbroggiex: 12/17/2020 4:29:03 AM
          You see... Datto is having a piss fit because he 24:02'd, he lost Crowns WF by a pubic hairs width and since a lot of people could play during day one DSC a lot of people got the emblem so he does not feel so special just like Gladd. Don't listen to a word Datto says he is an ingrate that cross dresses regularly.

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          • Edited by OldTrafford Fan: 12/17/2020 8:32:30 PM
            If he thinks they're too easy, that's on him. He can pull a couple pieces of gear from collections to lower his power. Use alternative weapons and loadouts. There's no gun to his head forcing him to be max power and use every meta loadout that exists. He can challenge his damn self. He needs to stop shitting on everyone else's experience just to stroke his candy ass ego. It's a damn video game, folks. We ain't curing cancer here. Carry on guardians.✌🎅🌲

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            • Edited by Dekirk: 12/19/2020 12:56:23 AM
              -blam!- Datto

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            • Not easy enough to get a world's first apparently.

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            • So every raid should be like spire or garden? -blam!- that. Dont get me wrong, I love garden. But the final encounter is very unforgiving, and not conducive to a fun teaching experience. Deep Stone has been very refreshing. It can be challenge, but still easy enough to recover from a few deaths and screw ups. Awesome visuals, amazing weapons. As a casual player I love getting into a raid knowing I wont be suffering for 7+ hours.

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              • Newsfslash...not everyone is a top tier Destiny player, with a fireteam of other top tier Destiny players always on hand to tackle things! *Drifter voice* Y'all already GOT a challenge mode - it's right there in front of you! *points to LFG app*

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              • Anyone saying they're "too easy" like it's a bad thing seriously lacks perspective outside their elite bracket and luck of having others just like you at your side. Crown of Sorrow was easy, have 1-2 people who cannot grasp it though or not screw up and it becomes the worst god damn experience. This is the #1 fundamental of Destiny, it will always be easy if you have near-perfect performance from all on your side while sucking off the meta. Should the endgame be challenging? Yes, but the metric that defines it for someone up top is soooo far different from even someone at a fairly above average point like me. It's so wide that Gladd carelessly insulted 100's of day one raiders by calling it a handout simply because he didn't feel engaged enough. Guess he didn't get enough sweat out of it to feed the ever-growing need for more. Does it sound ridiculous to say that they've become too good for their own good? I've held the idea for a while that a lot of the top tier (could say in more than just Destiny, but I digress) practically chase challenge like it's a drug. The classic tolerance structure that defines addiction. However, this can sound reaching, so I like a metaphor better: They all have Hive Worms in them, demanding more and more the more they grow. It's like theirs is "feeling challenged". The problem is with overcoming challenges comes the growth of skill that begins to outside what can even be provided. There's no way the top in Destiny will ever feel true challenge again when they are practically the best already and Bungie literally cannot shaft everyone to attempt to please them. Could this raid have been easier, maybe, but it seems to have worked in its favor, cause lots of people love it. The new and less effective have an actual chance here. Don't blame Bungie for making something more accessible because most of the Destiny playerbase are freaking blueberries. Raids need more players finishing, not suffering so that 0.0000001% big boy can feel something. Could Hard mode come back? Maybe, but I worry intensely that this just leads to exclusive loot with actual value that becomes an irritating pain in the ass to get, recycling the entire problem all over again. Call me crazy, but I'm starting to feel that Exclusive loot is becoming a nutshot for Destiny. It turns the original desire for challenge into a chase for the luxury shit so you can show it off to others like your a five-year-old trying to feel special. This has grown to where I just started internally shunning anyone in something like Trials gear. Jealously? Maybe a little. What I'd have with me though were my intentions with the gear being shut down by me not being a sweathead that's going to get all offended at the mere suggestion that their "exclusivity" be reduced by accessibility to the rewards. What happened to caring about challenge? Completion of a challenge can never be taken away from you. Even if it is later changed. Tying that satisfaction behind the reward is a recipe for disaster. You're associating satisfaction with reward, not challenge. It shouldn't be about quality, it should be about quantity, work harder, get more. Give people any reason to think highly of themselves to where a raid race is "prestigious" and more people completing it is a bad thing, and you got yourself a problem, elitism. ok, sudden rant over. But yeah, tired of the elite. Perspective is important.

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                • Did he even finish in the top 10 for the raid race? If he didn’t finish first and says it’s too easy he’s clearly a complete idiot. Majority of PC players are utter idiots and don’t realize that the game is insanely easier on Pc.

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                  • Boomp

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                  • If we all played the game for a job we would think so too.

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                  • I play on a first gen xbox 1 and there still to easy

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                    • think moist’s opinion is best, the raids are fun but everything gets boring and monotonous after that

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                    • Clearly no one here actually watched the video.

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                    • I dont like datto at all, but he is correct in this instance. Raids are way to easy at the moment and need some attention if we want good loot from them.

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                      • This iteration of Destiny will never meet Datto’s or anyone else’s difficulty. There is a limited sandbox, the difficulty is artificial like the power leveling. I wish these people would STFU and move on until Lukey’s playland is built.

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                      • He’s not wrong though, if I actually has the time and wasn’t bogged down with work a lot I’d have a lot more completions under my belt. DSC is incredibly easy, there’s no debate on that. Also, it shouldn’t be accessible to everyone. It’s a raid. The endgame to all endgame activities in RPGs and MMORPGs, if you’re not up to snuff. Whether that be lack of dps or not meeting that level requirement then you get left behind, full stop.

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                        • dsc is easy. I can pretty much solo atraks if i really wanted, and only 2/3 people are really needed for it. the only encounter that is hard is taniks 2 electric boogaloo since you need to pop nukes. Bungie really needs to make a hardmode for those who breeze through raids

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                        • [quote]This is my response to you directly: I do agree that the ads should have more lethality and intelligence.... but.... -You play on PC and have no recoil on weapons. Your SMG’s with warmind cell builds can shoot at the same distance as an auto rifle but with no recoil. -You play with the top of the top players -Try playing with “non-raiders” on LFG using an older gen console There’s the challenge you might be looking for https://youtu.be/r-ZcAo64vxI[/quote] You lost my interest when you said “Datto”.

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                        • Why do people keep slamming LFG teams lol, it’s not that bad.

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                          • Yeah sorry Datto but I'd rather not return to the "Mechanics over combat" Type of raid encounters I'm already at my limit this year alone with Atraks Seriously, -blam!- Atraks

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                            • Ok but the raid combatant AI is SUPER dumb. Like you can just stand still and it will take them forever to kill you. That was his entire point, not that the mechanics were too easy

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                              • So how about remove super?

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                              • I watched a group of ads just mindlessly walking around or staring at a person trying to wipe in DSC. Sometimes they'd shoot, sometimes they'd melee but they failed to do enough consistent damage to him to prevent his health regen. That's an issue lol.

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