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Edited by vivelalune: 12/2/2020 12:45:22 AM
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Overload Champions Need to be Nerfed

Overload grenades and overload weapon shots do not register right away and these overloads will teleport around the map before we get to stun them and then their stun doesn’t last nearly long enough to do enough damage against them. They then heal themselves and kill you and you’re just left there incredibly frustrated. In multiplayer content, this is more manageable... but in solo master lost sectors - it is demoralizing. Bungie, you need to address this quickly if you expect these master lost sectors to succeed and in turn, for people to have a reasonably fair experience in Beyond Light. Either buff our overload weapons to instant stun them and do significantly more damage against them or just nerf the champions. Overload champions in master lost sectors are teleporting out of bounds into walls. They can still kill us but we can’t shoot them. [EDIT] I’m OK with: their burst damage, their health, their damage output in general, them healing themselves while they are not stunned and not taking damage, their stomp mechanics, and some minor teleporting abilities. I’m NOT OK with: their stuns being inconsistent, their stuns not working, them healing while they are stunned, them teleporting while they are stunned, the inconsistency of overload grenades, the inconsistency of overload weapons, them teleporting out of bounds, them being “immune” because of being out of bounds, them shooting us while they are out of bounds, them healing themselves while they are out of bounds, them having overly excessive teleporting abilities where they are teleporting everywhere around the map and bypass overload grenades in the process, and them completely bypassing overload grenades and overload weapons. [END EDIT] [ANOTHER EDIT] It’s VERY frustrating that so many ppl in the forums DO NOT READ!!! [END ANOTHER EDIT]

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  • I feel this and am incredibly frustrated. Especially trying to solo a master lost sector. After staggering an overload champion, it just WILL NOT get staggered again for a solid 10-15 seconds. It will start running at me and spamming its gun, and i’ll have divinity firing on it for as long as i can survive. I spent hours trying to clear the master perdition lost sector because the overloads were 1) regaining health while staggered, 2) not getting staggered despite consistent damage coming from both divinity and stasis grenades (with mod) for 10 seconds straight (not exaggerating) because they had been staggered a few moments earlier and just won’t stagger a second time, and 3) getting staggered but instantly recovering and charging at me with fully regained health.

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  • nah I don't care what anybody says, overload champs need a nerf or overload rounds need a buff ESPECIALLY on auto rifles. stun champ, reload gun that I staggered him with. by the time that is done the enemy is back to shooting or charging at me. so I shoot him more right after the stun wears off so I can stun again, but the cool down to stun is sooo so long that it is a constant cycle of making sure your overload weapon is reloaded, trying to land your shots through the ABSURD amount of teleporting, doing DPS, then trying to stun again without dying. the overload rounds are just so inconsistent it makes me dread activities that have overload champs. I will never in my life use an overload grenade because as soon as you throw it, the enemy (especially captains) have already teleported across the map and back 3x. not to mention that the captains hide behind cover like little whimps, and regain their health back in about 1 second. overall something needs to be changed about overload champs and/or overload rounds.the only half decent option is a scout rifle. I know I'm not the only one who thinks this.

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  • Yeah, I agree. I noticed how annoying Overload Champions were in season of the Worthy (didn't play much Undying or Dawn). Hated them ever since. Captains and Minotaurs NEED a teleport cooldown. I'm fine with them healing while stunned as long as they're not taking damage.

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  • Champions need to be removed as a whole

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    D I V I N I T Y

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    • Edited by C1B3D: 12/3/2020 11:04:15 AM
      They need to be buffed like every champion, right now you can delete them all in seconds. Maybe you people should start using the intended mods, Destiny 2 as a whole is way too easy, just all about Power Level. When anything that should get nerfed its the stupid grind for Power Level.

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      • I miss the overload mod for swords (last season I think).

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      • Edited by Yosemite Sam: 12/2/2020 2:50:17 PM
        No, it's not that they don't read, it's just their attitude shows what type of people they are. There are way too many players that troll and pretend what works for them works for everyone, and that is just a bunch of nonsense especially knowing this compnay knows there are a few bugs when it comes to champions that they refuse to fix. Personally, I wish the mods would do what they asked to be on this forum for and stop ignoring the out of control trolling/attacking others because of the difference of an opinion. The thing is I see a lot of the same players on this forum day in day out attacking others and the mods don't do a damn thing about it.

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        • The 2 sec teleportation given to Captains is actually insane.

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        • i think theres an overall bug with enemy abilities like cabal phalanx shields and teleporting enemies.

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          • I was light 1248 last night and tried to kill that captain overloard in the exodus lost sector on cosmodrome. It is a 1250 activity. i threw grenades at him . I also unloaded my machine gun and even supered him . i got his health down low but all of that did not kill him. he regens his health all the way in a very short amount of time. some kind of nerf is needed. i saw someone beat that lost sector with xenophage but i dont have xeno nor should I need it for that activity.

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            • simple solution dusk field grenade with overload nade mod they aint going anywhere

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              • more like fixed my only issue with them is that 7/10 times they break from stun like right away

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              • Edited by Atreisa: 12/2/2020 8:54:29 PM
                Nah, it's not that they can't read, if we really want to get into the root cause it's more of a combination of "availability heuristics" where they draw on their own experience and generalize the entire context, as well as the need to feel superior by trashing someone else (based on their own experience). A lot of them also don't seem to realize their reliable work arounds are basically suggesting players to get some specific raid weapon or a weapon from a past patch that's not widely available to new players even, before attempting a SOLO mechanic in a NEW content patch that theoretically should not be gated behind specific weapons, especially when there's artifact mods that are designed for these encounters. I've had them both bugged and not bugged at both legend and master level. When it's working normally, I can keep them disrupted even without a dusk field grenade (which seems to have more issues once the mob is frozen as it almost immediately begins to heal, regardless of the fact that the disruption literally just refreshed the cd on my grenade), but when it is bugged, you can unload a round of 17 bullets in the night watch scout on them, after the short delay in cooldown for disruption, and it'd still not register. For me, dusk field grenade is more useful for keeping the mob frozen so that I can pull out another weapon to just burst it down ignoring disruption mechanics once it's bugged rather than a reliable source of disruption. Solar grenades do not appear to be as problematic. The problem with dusk field grenade and the freeze issue is more noticeable and harder to bypass in master lost sectors though, especially in any rooms that may or may not include more than 1 champion so that you can't guarantee every time you run up to them even with the intention of using 1 revive you can make sure it dies. I guess the only work around would be to try to somehow bait the overload out (sometimes it does chase you past its normal range) and then deal with it asap. If you don't have any thing bursty then RIP. I wish they'd at least make it somewhat consistent. Or, if disruption is inconsistent, at least make it so they don't heal in a freeze immediately after being disrupted.

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              • Only champion I really have a problem with is the Barrier Servitors... god they're evil.

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              • They do need to be fixed. The stasis bubble nade does not instantly stun them. It stuns them after 5-6 ticks of damage when it needs to be instant. Then if you freeze them, they can just move freely again after breaking out but not have health regeneration. Then they will regen their health immediately after moving from a stun from a scout or auto even if I keep spamming them with my scout (keep in mind that it has explosive payload). The rapid teleports are supposed to be there but they can go into walls because of it and they can shoot while teleporting. I find that the best way to deal with them is to have stasis ice wall nades with overload nades and surge eater to counter them moving again after getting free from freezing them. I just spam them and use guilitone or lament.

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              • No, tbf champions are easy. Now if you said yellow bar chickens are a problem, then I'd back you up.

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                • You can either use overload rounds (least consistent) You can use grenades (medium consistency) Divinity (instant) I don’t want my post to come off as a get good or do better post since I can see both sides of this. I’m assuming you’re not 1280 light so of course the master lost sector is hard. I typically run divinity or the grenades and then falling guillotine. You have to blow them up once you stun and then beat way is a one hit kill weapon. The reward for master sectors are good and should be challenging. Captain do teleport a lot but there’s a pattern to baiting them around a corner and using the dusk field stasis grenade which is what I do. I wish you the best in your runs, but switch up the load out and you may see better success.

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                  • champions aren't the only thing that gets out of the maps. I've seen many it many times over with different enemies. Its not a common problem. It rarely happens. It probably happened to you once and here you are crying like it happens everytime Stunning them isn't inconsistent either. If you expect champions to be stunned instantly the moment you put damage into them then thats your issue. They are easy to stun and easy to keep them stunned.

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                    • I'm not okay with watering down with what frankly feels fine to me. We can disagree and that's fine. I don't have a problem with them but it seems you and a small group do. Which is clearly beyond my understanding and therefore I can't sympathise with you on it. The concept of these champions is nice as unlike their 2 counterparts you have to "overload" them to stop them. You don't just point an shoot with them.

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                      • Yesterday I ran a 1250 lost sector in the commdrone. I proceeded to watch an overload champipn teleport around non stop for 5 minutes. Not even shooting, just teleporting around like crazy.

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                        • They're easy peasy to deal with. Chuck a grenade at them (don't miss) and slice that ham.

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                          • I am an old man. I have no trouble with them.

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                          • Champions need to be removed and bungie need to make the game actually challenging not forcing ppl to use things to make it harder

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                          • My problem isn’t stunning them, I can keep them stunned and frozen but they seem to heal while stunned and frozen with my dusk field grenade. I was trying to do the 1250 at 1240 and was getting nowhere doing damage to the overload champions. I spent 4-5 just on the first one trying to do enough damage to kill it. Being just 10 below should make me that weak.

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                          • I was wondering if it was me that did something wrong with the overload champions because it took for ever to stun them... to be fair the barrier ones are way weaker now for some reason because with my Outbreak i can easily kill them in the lost sectors...

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