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11/24/2020 9:26:50 AM
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Stasis crucible FULL breakdown - The best class

I’m breaking down all the abilities, and aspects in crucible! This doesn’t include PVE so if you’re here for that it’s not the post for you, very sorry. I’ll be going over everything, with my verdict on the best at the end. As well as explaining things you may not have known. [u][b]Grenades[/b][/u] All grenades have the same freeze time no matter what class, 5 second for both wall and field, 1.35 for coldsnap. [b][u]Melee Abilities[/u][/b] [u]Titans[/u] Has a cross map death from above style shoulder charge that has 1 shot potential when learned how to direct towards target [u]Warlocks[/u] Has short range, 1.35 second insta freeze that requires timing and precision (post nerf) [u]Hunters[/u] Basically on demand (shadestep gives melee) slowing ability, when doubled, had the ability to freeze and tag multiple targets when using angles to hit off walls etc (Disregarding light based subclasses as they are generally weaker for now) All 3 melees are balanced compared to each other. They have different utility and potential for plays. [u][b]Aspects[/b][/u] [u]Titans[/u] Have a slide that in my personal opinion is maybe a little too much, maybe 1 slide then a 3 second cool down rather than 2 however I think this is only a minor issue and something the Titan class needed. Second aspect is a good idea, granting melee energy given how strong the melee can be. But if I’m being honest a little basic but it does help out. [u]Hunters[/u] The slam attack is cool, but underwhelming. Very smart idea, and it can be used effectively when multiple targets are frozen but the utility isnt really there for me, think I’d rather use my gun. The second aspect for me could have a lot of use and some clutch moments, using shadestep to get a good advantage by slowing them and if someone is slowed and you’re being rushed shadestep to help you. Quite small range but I think that’s part of the balancing act. [u]Warlocks[/u] First aspect was overtuned at first but now I do feel it’s in a place of balance (kinda) I think freezing and aggressive play is the aim with this subclass and the fact the freeze is brief now and the tracking slower to use effectively you’ve gotta be chaining kills constantly, so still good with some kinda drawbacks. Second aspect is great defensively, get some rushing players froze in the nick of time, but it rarely has an effect from what’s happened to me I’m shotgunned while popping the rift, but again that’s part of the balancing so it’s a good way to not make it oppressive. [b][u]Supers[/u][/b] [u]Titan[/u] Excellent for maps small and close quarters, very fun super and a very skill based super, took me a while to get used to but when I did Very effective. [u]Hunter[/u] For me this super is the 2nd best in the game right now, but still balanced (I’ll explain). The idea of 2 effects is really smart, the freeze is okay, it’s a super it’s supposed to be good. And the storm brings a different dynamic of map control. Can push teams away from zones in control, can function to protect the cap point in survival/trials as well as heavy ammo. Provides a way to stop roaming supers pushing through, over all great super. [b][u]Warlock[/u][/b] This for me is the best super in the game currently. The utility it has is amazing, it is a roaming super and the perfect way to shutdown any super (other than perhaps golden gun, which is its kryptonite oddly) not much in the mobility side but in terms of power it’s the best hands down. The conclusion? ALL THE STASIS CLASSES ARE AS GOOD AS EACH OTHER! No other is better, none are bad, and certainly none got “special treatment”. At launch yes, everyone knows the warlock was over-tuned. But post nerf they are all equal with different ways to utilise them. Just go have fun, and use your abilities to their max potential.

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