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11/20/2020 5:03:22 PM
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But it’s still probably the best stasis subclass...
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  • [quote]But it’s still probably the best stasis subclass...[/quote] It’s not

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  • Why

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  • [quote]Why[/quote] Because the parts of it that were powerful were nerfed out of viability, and that isn’t the same with other classes.

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  • How is a 16 meter melee that stops you from moving and the second longest super in the game not viable to you?

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  • [quote]How is a 16 meter melee that stops you from moving and the second longest super in the game not viable to you?[/quote] Because 16 meters is close enough to be instant killed by a shotgun, so unless you’re playing in a private match against your buddy standing still and not shooting it’s not happening. The super is the longest if you pop it and hide in a corner and don’t use it. That’s not over powered.

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  • A shotguns ohk range is 8 meters so 16 meters is more than enough and it doesn’t last as long if you use it but so does every other super so if you use any super that last less time and you also use your super it won’t last as long as stasis because it would normally last longer. And I never said it was op anymore, but having a melee that reaches that far would be.

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  • [quote]A shotguns ohk range is 8 meters so 16 meters is more than enough and it doesn’t last as long if you use it but so does every other super so if you use any super that last less time and you also use your super it won’t last as long as stasis because it would normally last longer. And I never said it was op anymore, but having a melee that reaches that far would be.[/quote] Maybe if you just play against your friend standing still not shooting in a private match. In a real game other players can use movement to close the gap and get into shotgun range.

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  • Just melee early so that it hits them once they get close to it, they are aping so it should be easy to predict what they are gonna do and where to put it.

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  • [quote]Just melee early so that it hits them once they get close to it, they are aping so it should be easy to predict what they are gonna do and where to put it.[/quote] You’re creating one scenario and pretending it’s all scenarios. It’s not.

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  • You created this scenario so I told you how to use the melee correctly for it.

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  • [quote]You created this scenario so I told you how to use the melee correctly for it.[/quote] 🙄 you created a sub scenario. You’re gonna have to level up.

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  • You were talking about how they close the gap before it hits, you made this scenario.

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  • That cant be determined this early on. The other classes have a lot of stuff going for them, talk to any titan and they will tell you the slide feels really amazing. Have you seen the new hunter wombo? Its even better bc you cant equip a mod to help you against it. Wall nade into slam is an instant kill, didnt see they get tweaked. I agree with most of the changes they made but the range nerf was way too far, it should be 20-22 meters at least, its slower and the freeze doesnt last nearly as long now so why did it need a range nerf?

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  • Edited by HumanCone: 11/20/2020 5:46:47 PM
    I’m not saying its broke I’m just saying that it has the most freezing capabilities and in pvp being able to stop someone from being reacting for only 1 second is very good, for an example I just saw someone (sidezz, his channel is good you should watch it) use the warlock melee to freeze a dawnblade and then snipe it’s head off because it couldn’t do anything. Obviously I think the other classes are good but I don’t really think any of the stasis classes are too good anymore, I just think it’s a little bit better than the other 2 which would mean it’s the best of the 3 even if not by much. And for pve stasis doesn’t really matter because everyone was gonna go back to using well, tether, or bubble in a week or 2 anyway, I mean I’ve already gone back to them. Edit: I read your post again and saw you talked about the range nerf being too much. It wasn’t too much because its a melee it’s supposed to be close range but it can reach 16 meters which is really damn good on top of the fact that it freezes you as well.

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  • Like I said it hasn't been long enough to determine which stasis is the "best" its been a week and half and Bungie nerfed every aspect of the warlock subclass with no tweaks to any other subclass. Its almost like it hasn't been long enough for anyone to find broken strat with the other stasis subclasses. I also said that I was fine with all the other changes its really only the melee range that I have an issue with since it was essentially nerfed 3 different ways all at once. One a reduction in freeze time across the board is warranted why did anyone at Bungie think freezing for almost 5 seconds and doing nearly half your health was a good idea? Two nerfing the projectile speed, also a good change if you want the ability to have counter play as then its just dodge it. Three we get to the range nerf which has just complete killed it bc now its easy to dodge and there a great chance it will just break right in your face and do nothing anyway. They said they were targeting changed for pvp and the range nerf is the only change that really -blam!-s over the ability in pve and is ultimately unwarranted with the projectile speed nerf giving the ability counter play.

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  • Well my prediction is that warlock stasis will still be best for pvp and a 16 meter melee is really damn good in pvp and like I said for pvp you were probably gonna go back to well or nova bomb in a week or 2 anyway

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  • I mean you really only need one well. Do you think stasis would have a staple if they didn't over nerf the class? I think it would have a really nice place in pve had they split the sandboxes or not kneejerk react and over nerf the class.

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  • I mean the only thing I see people complain about getting nerfed in pve is the melee range and I don’t think 1 melees range is enough to decide to use that over something better in pve when instead you could use chaos reach which has the melee range and the better pve super or nova bomb which is just better or well which is best or dawnblade which has the melee they want but is also faster. There is no real reason to use stasis over anything else now or before the nerf. People are complaining about the nerf in pve just to have something to complain about.

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  • Edited by Zer0Warri0r: 11/20/2020 7:07:59 PM
    I disagree I think stasis has huge potential for warlocks and it all starts with the melee. With aspect killing frozen enemies chains to other enemies and with fragments you can increase the shatter damage and radius meaning you can take out massive waves of adds with a chain reaction with the melee. Its great for when I need to keep my nade to stun champion. The super even tho its nerfed it still infi stuns bosses with freezing and shattering.

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  • I understand your point and you actually see how it could be good but you can’t deny that most people complaining were gonna go use well in a week if it got nerfed or not. Also the melee reaching 20 meters is just too good for pvp and while separating the sandboxes would be better overall balanced it would kinda mess up part of the reason lots of people play the game which is the mixture of pvp and pve all in one sandbox. And either way right now mercy rule system aside pvp is very good right now and pve is in a pretty good state too so overall they are doing the mixed sandboxes pretty good right now.

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  • Edited by Zer0Warri0r: 11/20/2020 7:20:49 PM
    Well there will always be people that cling to the meta. You cant fault stasis for people using what they know works. I think both subclasses are situational tho the massive cc potential vs pure safety and second chances really is a toss up. I think it depends on how you like to play I guess. I dont think 20 meters would oppress pvp either, give it time people will find counters. I mean they did make it 20% slower, people really just need to not stand still or corner peak as much as it seems stasis had a target on people who corner peak and sword hilt camp. Personally just give it time for the dust to settle.

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  • I just can’t see 4 meters making that much of a difference in ove but I can definitely see it being a big difference in pvp.

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  • 4 meters in pve means it would be more reliable at a safe distance how is that not a big impact. For a lot of people I've been seeing that it just feels clunky bc if you too close you slap the target and if you too far away it doesn't do anything that why I think 4 meters will matter in pve. It will just make it feel better overall.

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  • 4 meters in pvp decides whether it’s a shotgun counter or something that lets you win fights without any effort.

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  • Edited by WulfPak666: 11/20/2020 5:33:34 PM
    The freeze melee has a max range of about 19m since the explosion it does at the end of its travel has an AoE. Getting use to the range nerf took a bit of playtime but it's still pretty good. Especially when you freeze them shotty Hunters and dab on em before you punch their lights out. 😏 Yeah, that wall smash combo is friggin nuts and they still have another Aspect coming that lets you freeze people with dodge. Can't. Wait. For. That. Crap.

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