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11/20/2020 11:18:32 AM
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The whole nerf is justified. The range of the melee was a big problem and the duration of the super aswell.
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  • What about the super aggresive tracking on the Hunter Shuriken and its habit to bounce off of you, into a wall, and back at you again for a freeze despite the fact you moved? The nerf was justified (though I feel the range was a bit to hard, should have been 17 or 18 not 16 meters. But then the fact the other Stasis classes didn't get tweaks (spam aspect titan slide and hunter shuriken try to live up to the terror of sentinel ricochet tracking) Is kinda bs. Makes it seem very biased when all the stasis classes are pretty busted

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  • You clearly never played the hunter statis because there's almost no tracking.

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  • Hahahaha! The melee begs to differ with its ricochet tracking, super maybe not, that melee though? Ha! It tracks just as aggressively as sentinel shield ricochet.

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  • Man i swear the nerf also nerfed the warlock mains their brains

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  • Edited by dead fighter 3: 11/23/2020 5:54:28 PM
    To bad it caused a bug and nerfed a Hunter mains grammar and replaced it with toxicity. Especially since you non stop reply to forums discussing warlocks and its all negative comments you post. Real classy bud. :/

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  • [quote]The whole nerf is justified. The range of the melee was a big problem and the duration of the super aswell.[/quote] The speed of the melee was more of my issue. Everything in the nerf is pretty good aside from that range nerf. After watching some tests with the melee, it’s pretty clear that it needs a bit more range.

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  • Edited by dead fighter 3: 11/24/2020 3:37:33 AM
    Exactly I would say 18 or 19 meters, not as low asl 16, but also not above 20 either. Its just annoying to use in PvE when most enemies can yeet over obstacles or cliffs farther than the melee, or are on such obstacles which can lead to either a player getting shredded mid air or not landing correctly and either dying from the fall or losing a chance to shatter. PvP wise? Stasis did need a nerf big time, though I feel it could have been more universal nerf or even reworking stasis. Like damage from allies or your own grenades freeing you without causing shatter damage, similar to Variks being freed from stasis in the first mission, or make certain CC from light counteract being Frozen by stasis, things likes smoke bomb, Supression grenade, healing grenade all having a CC/stasis cleanse effect on allies. They talk about wanting this game to be like WoW so much so where is the support abilites that cleanse hard CC?

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