Thank you whiners and youtubers, not only is this pvp ruining pve again, it's Bungie yet again with a huge kneejerk overnerf shitting only on Warlock and only Warlock, because Warlocks are not allowed to have anything nice. I'm not saying it didn't need some tweaks, but those reduced numbers are overkill. It didn't need so many changes at once, nor at such a huge reductions to every single stat either.
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2 Replies[b]WARLOCK[/b] 20% melee speed reduction. freeze duration from 4.75s to 1.35s melee range reduced from 28m to 16m. ice flare bolts freeze duration from 4.75s to 1.35s. [b]ALL[/b] coldsnap grenade tracking speed reduced 23%. freeze duration from 4.75s to 1.35s [b]CONCLUSION[/b] Overkill, and especially because of the grenade with the aspect tied specifically to it. 1.35s of freeze duration is trash, it does not allow optimal utility or use of abilities nor does it feel as if you used an ability to potentially punish an enemy, it went from having little to no conunterplay to being inconsistent as best and useless at worst. (which happens more often) The same happened with penumbral blast, too many nerfs all at the same time without thinking about the effect it might have as far as balance in the game. Stasis warlock melee already has an innate distance to where it has deadzone to activate their melee ability. Now on top of speed reduction, a range cap, and freeze reduction making the melee activation extremely limiting. The super adjustment seems fine regardless, as it was glitched in pve and a bit too much in pvp, 30s duration down to 24s now. If anything coldsnap grenade needs to be brought up to 2.5s freeze duration. The Iceflares should be should either be the same duration or 2s.