Why is it when we provide feedback, you take it, crank it to 11 then add other things? This monkey paw arrangement the community has with the sandbox team needs to come to an end. I don’t know if someone is just bitter because we are asking them to make adjustments or what.
The feedback clearly stated we were frozen for too long and took too much damage when breaking free in PVP. Nothing about the range of the Warlock melee or how long the Super lasted.
Why would you make a sweeping change that effects PVE when no one had an issue? I’m at the point where I don’t blame the PVP players anymore. You are the one turning the dials. Both sides of the community and all of the classes are tired of this. You are creating toxicity within the community.
Please, look at the feedback we provide and don’t use such a heavy hand. Also, don’t add things on top of our feedback.
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1 ReplyFeedback received. Reduced scout rifle damage by 20%
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I like how nobody has noticed that they continue adding things to allow people to slide shotgun from farther away all the time? Stompees and transversives, now the titan stasis aspect. It’s kinda really annoying
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I blame PvP players for everything. They deserve it.
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1 ReplySunsetting is a huge sign of their spiteful ness.
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1 ReplyBungie has always been spiteful. Look at the bright dust changes - people clamored that the season pass didn't give enough, so Bungie increased that by threefold. To stick it to us though, they cut the real source, weekly bounties, in half.
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It [b]won't[/b] come to an end on its own! [b]You[/b] have to end it by not playing!
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1 Reply[quote]Why is it when we provide feedback, you take it, crank it to 11 then add other things. This monkey paw arrangement the community has with the sandbox team needs to come to an end. I don’t know if someone is just bitter because we are asking them to make adjustments or what.[/quote] The monkey paw arrangement is most likely because the community asks for too many changes at once and often provides vague detail of how to go about said changes. If the devs hear "nerf stasis," what should be nerfed? The super, the freezing, the ease of use, etc? Let's say we we narrow it a bit to "nerf freeze time and damage from unfreezing early." How much should those values be adjusted and how would this change player interaction for the better? The community often doesn't go into much detail about how nerfs should be handled and often just point to what or who needs one, so the devs are left guessing on what would be the appropriate change. Of course this doesn't exempt them from making changes to stuff we didn't report or suggest (though I'm fairly certain many of the changes to Warlocks were also recorded feedback even if we didn't always see it), but I'm just rationalizing my thoughts on the matter regardless if I personally like the changes or not.
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To be fair, 30 seconds on a super that only drains 5% of your super energy per use that can instantly wipe any super is kinda broken. Not even post buff burning maul lasted that long and that's one of the most energy consuming supers in the game.