The flavor text for Belmon's Algorithm says:
[quote]Incoming Void and aerial damage increased.[/quote]
I took that to mean the following:
- Enemies damaging me have increased damage while [b]they[/b] are airborne (which is why those shanks hurt so much in current nightfall).
- Enemies damaging me with void damage have increased damage.
- My damage to enemies is NOT affected by whether or not I/they are airborne (only incoming damage to me is affected).
- My void damage to enemies is also not affected (again, incoming void damage means damage to me).
Running the strike, this is exactly how things played out, but a stubborn clanmate known for nitpicking small issues to death claims that Belmon's algorithm works like grounded, where you take more damage while [b]you[/b] are airborne. As a refresher, here's the grounded flavor text:
[quote]Players take more damage while airborne.[/quote]
To me, grounded has totally different flavor text and it's self-explanatory but said clanmate says it's synonymous with Belmon's algorithm. Does anybody have an official source to confirm how Belmon's algorithm works?
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