They’ll never be able to keep up with the rate at which we consume content.
I played for 12 hours yesterday, and probably went through content it took teams of People MONTHS to create.
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Their model isn't sustainable in the long run when stacked against community expectations and that's okay. Their problem is that they stopped being good at making enticing repetitive content. You can incentivize people with a good chase. But that's no longer worth it in the grand scheme of things now that sunsetting is a thing. I don't know. I don't see their current model as sustainable. Too much of an identity crisis with this game now.
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Disagree. What is happening is that Bungie has stopped trying to be all things to all people, and have begun to focus on making a [i]particular [/i] type of game for a particular kind of player. Not everyone is going to like that game or that experience. Those who don’t like it are getting frustrated and angry. But they aren’t willing to leave because they know that no other game is providing what they are demanding either. So they’ll either get increasingly frustrated...and leave. Or they’ll settle down and adapt to the changes.
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I can see that. I've always been of the mindset that no other studio does the looter shooter genre better than bungie in an online setting. One day something will come along that appeals to a few people just a tad bit more but it's unfortunate that this game goes through such heavy trial and error in it's adaptation phases of new core systems and mechanics. It definitely isn't my type of game anymore and I don't think it has been since the transition from D1 to D2. There isn't that alluring spark that keeps me wanting to do repeat activities. I really love the lore of the game though. That's what keeps me invested in the Destiny-verse, whether I'm playing or not. I would love to see a TV adaptation of the lore.
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Bungie has the “shooter” part down. Trying to blend loot-game and MMO is where the learning curve is... and where the battle lines were drawn.
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I hope someone nails it. We can revel in the prospect of what we hope it'll eventually be (and to each person that is totally unique), but that's where people like me draw such high expectations that I'm bound to be left disappointed. I can never quite bring myself down to Earth and really come to terms with the idea that Destiny is never going to be the game that I want... Which is inherently selfish. I always catch myself saying things like "Oh man. I wish the weapons had specific upgrade paths and trees etc." I need to stop doing that.
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I know. It's super fun chewing through content that fast. But it also feels bad. I know I should space it out more. The problem is that in order to attempt a Day 1 raid you have to grind your ass off just so you can try it. Day 1 raid should really just be: "Matches your light level at any power plus 20 so everyone has an equal challenge". PLENTY of people are good enough players to do it. It's that not all of us have tons of time to just grind, and grind, and grind.