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Destiny 2

Discuss all things Destiny 2.
Edited by LordRockinghamm: 11/11/2020 9:24:10 PM
190

The full horror of sunsetting is . . . setting in

One of the great things about Destiny as an on-again-off-again player was to be able to return at any time and have a vault full of awesome weapons and armor that I was free to use in any activity, a collection that required years of play to acquire. Now it's all sitting there with black icons. Useless. Can't even play the new story campaign beyond the first couple of missions with them. So I guess the 23 new weapons that I don't have are supposed to fill this gap? I thought the gear from at least season of arrivals would carry us into the next dlc but it looks like it will be useless as well by season 14. All the raid gear and everything. Useless. I understand that Bungie wants their players to move on to new tactics but this is not the way to do it. They should be adding enticing, fun, powerful new options that make people want to play in a new way, not just cancel years of progress and work and dedication to the grind. This will drive more people away from this game than any of the other terrible decisions they've made over the years . . . People are already sick of the endless grind for the same old content. Sunsetting just amplified that ten fold. On top of all that my characters look like ugly, angry doppelgangers of their former sexy selves. Good lord . . .

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  • What benefit of removing favourite gear and lucky rolls does it bring to the Player? That's what I don't understand. There's no change to the Meta, either for PvE nor PvP. The desired mods all the same, Outlaw, Rampage, Vorpal, Dragonfly and other various damage boosters and TTK shortening tools. So I repeat, what does removing our favourites do for US, the players who play the game?

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