Give players a reason to use their primary weapons
[spoiler]In PvP, of course[/spoiler]
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An idea that I had that I thought might be interesting (though am unsure of the grander repercussions) would be to make all weapon ammo reserves regenerate in the crucible, but you could not lose, pick up, or drop ammo on death. Such a system would be something like this: Primaries: infinite reserve Primaries would lend them selves to always be reliable as you would never have to worry about running out of reserves Secondary: start the match with a set amount, and then overtime you slowly regenerate a single ammo into reserves based on weapon type and archetype Such an example would be breach loaders reloading the slowest, then harder hitting archetypes slower and faster firing faster. This would also allow trace rifles to further fit their niche of ammo efficiency. Power: starts at zero and regenerates ammo at a base rate even slower than specials, but still scaling with the weapon type Rockets would be the slowest, then grenade launchers, followed by swords and machine guns. I feel such a system overall would allow any weapon loadout to lend itself to a level of skill and decisive play, as you have to manage special ammo and heavy ammo more, but at the same time is distributed fairly to all which further incentives general skill over opponents.