what if we came up with some Ideas for raid boss names/ encounters
thought this would be fun before the DSC raid launches and it would be nice to see what some of you guys come up with I'll start
I've always liked the Idea of sort of a horde mode encounter like where you're in some kind of big room and there are no res tokens but there's no res timer either and the goal of the encounter would basically be like to kill all of the enemies and all of their collective health would make up the boss health bar but all of the enemies would have some kind of shield/aura and to break it you would have to go into some kind of a portal and your team would need to tell you a certain pillar to touch witch would give you the buff that would allow you to kill certain enemies and maybe you would be needing to defend something I don't know the idea just sounded appealing
I have always, always wanted a boss that can be damaged the whole fight. The concept would be it has a ginormous pool of health, and the challenge is to stay alive long enough to kill it. That's it.
You have to keep shooting it while dealing with waves of enemies, wipe mechanics (not associated with the boss, though...more like oracles. Something happens and you have to prioritize it and manage it before it kills you, but if coordinated properly you can still keep up your boss damage), and it'd be really cool if the boss had platforming attacks that you had to dodge. Like, jump over shockwaves. Crouch under wind slices. Etc.
Just petal to the metal shooting and action. Like Dark Souls of Destiny rather than anything heavily based on mechanic based damage phases.
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