Since the start of Season 9, the Arc chaining effect from Arc Web has not been functioning correctly. While it works just fine in Crucible, it rarely functions in PvE. It will not chain if an enemy dies from the grenade's initial damage. When it was buffed in Season 8, it functioned just as well as the chaining effect from Dunemarchers, even from enemies as they died. Currently, the only grenade it seems to function somewhat with is Pulse Grenade, since it has low, periodic, damage, and won't kill most enemies in 1 hit, but if it does, it won't chain any Arc lightning. Any chance for a possible fix in the future?
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9 RepliesHow about bungie make firebolts not be the most useless gernade in the game
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9 RepliesI agree, it’s too powerful in pvp and doesn’t work at all in pve.
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No bungie ignores warlocks issues since d1's beta.
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I think its intentional lol. How can 1 thing work so well in pvp but not pve? To add artificial difficulty so adds dont die as easy and theres still that 1 sucker waiting to kill you. Idk lol I might just be talking out of my behind but ever since D2 launched I feel everything, everything and anywhere it's being throttled in some way to work against us. Even our abilities, I cant wrap my finger around it but I just know that no matter what we are doing even patrols lol, it's just being rigged to work against us in any shape of form.
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Yeah it's very wack.
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Edited by DeathPony07: 10/14/2020 3:46:35 AMI'm tired of my arc grenades pushing the enemies away from the explosion instead of just damaging them.
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13 RepliesIt's all part of their plan, buff hunters and ruin warlocks. Working as intended ofc
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As soon as trip mines actually detonate on a target in pvp instead of being able to run past it like its nothing.
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I notice it occasionally but for the most part it works for me.
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Yep, mine stopped working in season 8 altogether. Luckily, I dont use Storm because its overshadowed by its superior subclass counterparts currently. Pretty laughable that it's still not working. I posted a couple times then gave up.