So after seeing some of the recent posts in regards to warlocks, I spent the last couple hours going through the classes different exotics to try and make a build or builds that were viable beyond the current standard ones.
Which started by asking the question:
[b] What are the requirements to use an armor pieces' exotic perk to maximum effect? [/b]
That's when I noticed something interesting.
Each class has 28 exotic armor pieces.
Out of the 28, [i] titans have 5 exotic armor pieces that require a kill [/i] before their perks proc, the other 23 are essentially always active.
Out of the 28, [i] hunters have 1 exotic armor piece that requires a kill[/i] to proc effects. The other 27 are again essentially always active
And finally warlocks, out of their 28, [b] warlocks have 12 exotics require a kill before they do anything[/b] and this isn't counting things like sunbracers, as the kill requisite is only a part of the exotic perk.
Taking into consideration that many of these have short time limits and somewhat limited ranges is no wonder why many see the warlock exotic pool and class as not as good as the other 2.
What do you guys think?
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4 RepliesIts not only about Quantity its about Quality. Transversive Steps and Ophidian Aspect are arguably the best neutral-game exotics rn in terms of pure utility, Eye Of Another World and Astrocyte Verse are also decent and while Controverse Holds dont get as much love as they did when Forsaken first launched, they still net me 3-4 kills per game on Control. Not to mention, Karnstein’s Armlets are Meta right now. Whether or not an exotic requires a kill to Activate is not really indicative of its usefulness. Being able to get 1 Kill is not hard, its usually the follow-up kills that are challenging, and exotics that help you to secure those kills, and therefor continue your Streak, are naturally going to be Meta.