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10/7/2020 2:00:48 PM
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It also doesn't help that the braytech and horror story are both reissues of a reskin this is essentially the 3rd time were being give the braytech auto and origin story its really stupid
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  • This is how the retiring of power in loot game's works. Play Diablo 3 long enough and you'll get the same model of a gear piece 4 different times....each tuned to a different power level in the game. In The Division, I've had many of that franchises's weapons about a half dozen times. Which is wny NONE of these games gets built around the idea that you get power (or gear) and that you keep it forever. These games can't sustain that kind of play. The gear has to be seen as disposable. What drives the game is the continual pursuit of power within the game.

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  • Do those games have any kind of infusion and masterwork in it? Reason why people don't want sunsetting I believe is the effort and work put to get the gear with the roll and masterworking it. Why is there infusion and masterwork if the gear has to be seen as disposable? From my view, having infusion and masterwork give some emotional attachment to that weapon. Also, because other gears don't have the good thing on what people use with none of the loot having a distinct identity

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  • [quote]Reason why people don't want sunsetting I believe is the effort and work put to get the gear with the roll and masterworking it. [/quote] That is why people are slow to recognize the presence of sunsetting in those games. But I've said that Bungie has been their own worst-enemy on this, and have CREATED the environment that has fueled this pushback.l 1. By telling people for 5 years that they'd be able to keep their stuff, and carry it with them forever. 2. By using long grinds and super-low drop rates as a means to artificially extend game play in lieu of content. ( Which is why I'm dinging them on stinginess) 3. Loot games run on the gear being seen as DISPOSABLE. Which is why players don't balk at parting with it. But when you structure the game in ways that make people grow attached to their gear, and see it as precious? That may be flattering to the egos of the people who design and manage the sandbox...but it is UNSUSTAINABLE paradigm for this kind of game.

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  • The difference is, they don't blatantly put the cap out of nowhere and they made it that way from the beginning instead of making the turn after so long. I would be disappointed if not outright pissed seeing my gear suddenly having expiry date like that after chasing the rolls and putting masterwork And also, they don't have any identity on each weapon. Manufacturers don't have any distinction, if they even put an iota of effort to model Tex Mechanica weapons to look wild west for example, I'm sure I'll be the loyal guardian to Tex Mechanica

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  • [quote]The difference is, they don't blatantly put the cap out of nowhere and they made it that way from the beginning instead of making the turn after so long[/quote] Guilty as charged. Which is why I keep saying that Bungie made this bed for themselves, and have to deal with the consequences of five years of mismanagement, and five years of making promises that they had NO HOPE of ever living up to. I never said that people didn't have a reason to be mad, or to criticize Bungie. I've just said that Sunsetting is NECESSARY to fix the game....and those who want to play this game as a loot game are just going to have to learn to LIVE with this essential fact. [quote]I would be disappointed if not outright pissed seeing my gear suddenly having expiry date like that after chasing the rolls and putting masterwork[/quote] That's how every other loot game works. They're just better at HIDING IT...and they don't promise that you can keep stuff forever. So they don't call attention to the fact that gear gets retired when it happens. [quote]Manufacturers don't have any distinction, if they even put an iota of effort to model Tex Mechanica weapons to look wild west for example, I'm sure I'll be the loyal guardian to Tex Mechanica[/quote] Again....guilty as charged. Which is why I keep saying that Bungie doesn't know what they're doing. They're trying to mix loot game sensibility with shooter game sensibility and MMO mechanics in a way that makes absolutely no sense....and won't ever work. Loot games....need for loot to be disposable. Because power has to be taken away on a recurring basis. Shooter games let people keep stuff forever, because there is no power progression or incentive issues to be managed. MMOs are able to get away with long, complex grinds becuase they have complex stories to keep you involved but DISTRACTED from the sheer repetitiveness of the game play. Bungie keeps trying to make this game play with an MMO-esque grind, but the game has NONE of the depth in terms of loot variety or in-game storytelling to SUPPORT any of this. So you wind up with a loot game....with a long, tedious grind that people percieve as UNREWARDING. Which is why the player base is getting angry and exhausted.

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  • [quote]That's how every other loot game works. They're just better at HIDING IT...and they don't promise that you can keep stuff forever. So they don't call attention to the fact that gear gets retired when it happens.[/quote] They're not better at hiding it, they're being transparent on weapons having a limit and will get retired when you get a better gear and they do it right from the start, not in the middle of Year X Season Y because of their incompetence in designing the game [quote]Again....guilty as charged. Which is why I keep saying that Bungie doesn't know what they're doing. They're trying to mix loot game sensibility with shooter game sensibility and MMO mechanics in a way that makes absolutely no sense....and won't ever work. Loot games....need for loot to be disposable. Because power has to be taken away on a recurring basis. Shooter games let people keep stuff forever, because there is no power progression or incentive issues to be managed. MMOs are able to get away with long, complex grinds becuase they have complex stories to keep you involved but DISTRACTED from the sheer repetitiveness of the game play. Bungie keeps trying to make this game play with an MMO-esque grind, but the game has NONE of the depth in terms of loot variety or in-game storytelling to SUPPORT any of this. So you wind up with a loot game....with a long, tedious grind that people percieve as UNREWARDING. Which is why the player base is getting angry and exhausted.[/quote] Loot doesn't have to be disposable, you can basically dig all the games and find inspiration especially when they already made the word about keeping your gears with you after this 5 years and suddenly take a turn and dump everything. If there's any way, they can make every piece of gear you obtained to be interesting so people don't use gnawing hunger/guillotine all the time. The simplest example would be borderlands with their unique identity from each manufacturer and maybe, make weapons other than exotic having something interesting that fits the manufacturer's identity. One more thing, people complain about sunsetting because there's no indication about getting any new weapon. Instead of new weapon, bigger chance what we'll get is the same weapon again, only with beyond light icon on it like what we have over several DLC. Let's say your favorite gun is in the sunset, but the new season doesn't give anything new, just that same favorite gun you have now, but with beyond light icon, same perks and higher infusion cap. Are you going to accept it just like that?

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