For some reason, Bungie can't figure out how to fix melee hit registration to be fast, so can we just have all of them be slow? I don't care about sandbox balancing. I just -blam!-ing hate it when Titans and Hunters always rubberband after melees or miss melees because of rubberbanding.
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Rock : I hate paper Paper: man I hate scissors Scissors : ye I hate rock
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1 ReplyEdited by Swiftlock: 9/14/2020 7:57:15 PMWarlocks are [b]NOT[/b] for constantly brawling full-health players. Their melee is for finishing off damaged targets. That's why it has extra range. And that's a good thing. Classes should handle differently.
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2 Repliesthen they should all get the same range.
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6 RepliesY’all have extra range on your melee, isn’t that enough?
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Edited by WhiskeyHotel: 9/14/2020 3:34:50 AMAs if Warlocks don't have issues with melees lol
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No just bring warlock melee speed up (Which they should have done in the first place)
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3 RepliesEdited by mikeyrox1234: 9/14/2020 2:43:16 AMThis is how I think the base melee’s should work... Titans: Least Range, medium speed, most damage Hunters: Medium Range, most speed, least damage Warlocks: Most range, least speed, medium damage Obviously these are not factoring in exotics or subclass perks but I did say base melee... Use your class how its suppose to be used. This could turn out the be one of those “better on paper” type of things but either way this will never happen so... yeah 😆 I also think that the Strength stat should increase its damage, base and charged melee, by a certain amount.
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I think just getting them to fix melee registration would do be a big win. Its still a mystery to the community how it broke in the first place. Sure it happened before but now it happens far to often and multiple time in just one match. Can we also get the melee ability separated from the from the melee attack?
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