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Destiny 2

Discuss all things Destiny 2.
9/1/2020 3:29:22 AM
57

Shaders are pointlessly complicated

When Destiny 2 first launched shaders were a primary component of its monetization plane Their single use function made them a reason for players to keep engaging with the microtransactions portion of the game I'm not here to talk about that though Since then eververse has gone through many changes to be as profitable as possible while causing as little outrage as it can. Thus shaders have become a constant reminder of what we started from It's no longer hard to acquire multiple of the same shader, if you got it once you can essentially buy another one infinitely from your collections. If this was a feature in year 1 Tess would be almost useless This isn't even mentioning the fact that umbral engrams can be upgraded to where shaders drop with each decryption, making them even more common So why are they still single use? Seriously, I understood it back in the day but with the current economy and function? Why are they STILL single use cosmetics when I can just require the same shader from my collections for next to nothing? It's a waste of time to just run out of a shader then scroll through your collections or find it again and purchase a handful. This could be avoided entirely if we combined Destiny 2's individual application with Destiny 1's static cosmetic [spoiler]I sincerely hope this post gets off the ground[/spoiler]

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  • The only reason they were made single use was the hope that it would generate eververse sales with the store being one of the main ways of earning them at launch. Sure you could go around patrol locations hoping a chest would drop some, or you could pay up at eververse. Now since then things have obviously changed thanks to collections where you don’t have to hoard your favorite shader by buying in bulk when eververse has it in stock. Just another system that was poorly implemented at launch that is mid transition to something else entirely and is in limbo.

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