A few points made from comments below:
* There shouldn’t be tick damage against Guardians NOT in a Super, it should instantly kill on a direct hit. Guardians IN a Super should die in 2-3 ticks.
* Damage resistance while in Super is lacking given the fact the user is practically unable to move.
* The beams visual intensity [u]on activation[/u] is so bright it’s harming the user from aiming consistently.
* The beams end point should be slightly widened to not be so restrictive on the user. This issue is even worse on controller.
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3 RepliesGood ideas. If anything the view definitely needs to be better and the beam widened. But floating at sprint speed? Hm. Sounds a bit much.