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8/26/2020 1:13:25 PM
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Forced 50% win loss

For since year two i have played destiny and i have begun to notice a pattern. More recently so than earlier. I have been put into games that by the destiny tracker i have an almost 90% chance in losing in alot of my games. See there is a think called forced win loss. Its where you are put into a game that basically will make sure you get around a certain percent of a win loss rate. (this doesnt apply much if you play with a group) Bungie your not being truthful. pvp is now undesirable For me to do anything in. If you want more proof of this check out the link i posted
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#PvP #destiny2

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  • You are wrong, there is no system AT ALL (anymore) in bungies match making! 5 days ago i was platinum II on control according tot D2 tracker, i did most of that Solo or with 1-2 Friends now im down to Silver III and my w/l ratio went down 5%... Its not 50% forced, if your lucky you get teamed with 3-4 players with the same lvl of skill or higher if not (like me this week) you get teamed up with 4 players that have the same skill as a dreg in the EDZ.... The only thing forced (when you decide to keep playing) is to live with the incompetence of the people who create(d) this game! They claim its connection based, but i do not belive that either... Or it is... But it just came out 'half baked' suprisingly 🤣

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  • Currently, skill isn't factored in any playlist outside of comp and three is definitely no forced win ratio. It would be extremely complex to try to "fix" every crucible match to force all players into a predetermined win ration. It's not one of our goals and not something we're building.

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    • Well youtuber say so it must be true

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    • Whatever the reason pretty much all the crucible matches are lopsided AF now, and if skill is not factored in at all, I'm not really sure how that could consistently be the case. At this point it feels like whatever you do is pointless, if your on the overpowered winning team it feels unrewarding and basically like your just kill farming the helpless players of the other team and if your on the worthless losing team, you have essentially no chance of winning and your best option is to play extremely defensively and let your teammates get kill farmed instead of you. At no point, EVER, does is feel like a fun competitive experience! Needs some sort of fix or to be addressed in some way BAD. Crucible feels worse than it ever has as far as I'm concerned, including back when it was double primaries and all the supers were weak as shit.

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    • “SBMM sucks! It’s too sweaty and I have to wait forever to match ppl around the world and it’s laggy. I’m just too good. We need CBMM” “Why am I getting teamed up with potatoes? Why should I have to carry the team? I’m just too good. We need better matchmaking” Those potatoes can afford the best connections and speeds. Because they’re working to pay for it. Which means they don’t spend all day in the game to “Git Gud”. Which means pick one and stfu

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      • Edited by Whos K0NG?: 8/27/2020 10:26:46 AM
        I completely agree with this. I play solo 90% of the time and only in stacks for comp/ trials etc. I’m 1.7kd overall n have above a 3.3kda this season so I consider myself a decent player. However lately I literally hit walls in 6s where I’ll repeatedly be at the top of the LOSING team with kills and efficiency higher than anyone else in the match lol yet my team will all be 0.2, 0.5 etc etc. lol n then after a nice amount of losses I’ll suddenly get good team mates :’) summits fishy about it that is for sure.

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        • Your 241 games have nothing to do with that, nor weapon choice . Let's blame it on bungie manipulating win ratio 👌

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          • This isn't a secret although this only happened with SBMM. Any game that uses SBMM almost always tries to get the user to have a 50/50 win ratio. This isn't news or anything to be surprised about. However with CBMM it shouldn't do this because it only looks at connection and nothing else. If it still is doing this then thats a problem with the MM but a 50/50 win ration being pushed with SBMM is NOTHING NEW. IN ANY GAME. EVER.

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            • the matchmaking system got worse after forsaken

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            • Welcome to the club, it's flat out pathetic. Start paying attention to how players leave and the server locks. For instance, this happened a few months back, I was playing in a 6v6 (maybe a fire team of 2 at most.) 3 games in a row they put the same solid guys on the other team and expect me to try and carry again. We are losing like 70 something to 20 something in "Control" with maybe 3 minutes into the match. Then all of a sudden one of their players leaves and then another leaves and now their locked 4v6 and we end up coming back and winning. Gtfoh with that bs, I want to win, but not like that. 🙄

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              • Whether you like it or not (I'm guessing 'not'), Bungie needs to have some method of balance control. Since you guys throw a tizzy every time they hint toward skill-based matchmaking, they need to find that balance elsewhere, that 'elsewhere' is usually in weighted teams to balance out win ratios. Whinge about it all you like, but this is most likely the reason that you even find yourself with a >50% win rate in the first place. It's a difficult truth to accept, but all games have some form of balancing in their algorithm. [b]TL;DR[/b] - You can't have it both ways. You were given the option to let skill be the deciding factor on who should win and lose and you squandered it, now the algorithm chooses for you...

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                • Edited by michael: 8/27/2020 12:02:53 AM
                  Does the forced 50% win loss thing only work on average players or something? This isn’t to shit on anyone or to say it doesn’t exist I am just genuinely curious because I don’t experience it myself. My seasonal win% tracker is consistently over 75% and is often in the 80s, granted I consider myself above average and find myself hard carrying a lot of 6v6 games but I do solo queue almost exclusively and I don’t play rumble enough (on this account at least) for it to impact my rating. I have another account that I exclusively play rumble on, nothing else, and my first place win rate is 92 or 93% although I can’t imagine a forced 50/50 win loss would work in rumble and again I am above average so it probably especially doesn’t work on me. Again this is no ego pump I am genuinely just curious about people’s experience with this 50% win rate thing because I don’t see it in my games or stats.

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                  • Edited by SHOCKWAVE 134: 8/27/2020 1:11:18 PM
                    Warlocks are simply not viable in endgame content or high level PVP. Complaining about PVP while maining a Warlock is absolutely asinine.

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                    • -blam!-ing rigged bullshit

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                    • Indeed, this has been a thing since D1. Solo matches have always been fishy, then a guy I used to run with in D1 explained it to me while accurately predicting my win/loss. You can likely find old videos of Destiny youtubers calling it out way back then. If I recall, a dev mentioned it during a podcast, too. It's a lame move, but it ain't going away. I've just gotten used to rigged matches, and try to at least not go negative as a middle finger to the algorithm - until it drops me into a string of lost matches with a minute on the timer.......

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                      • This is definitely true and it happens in Gambit too. The only place you can actually have fun is in the PVE/coop (mostly) side of the game. I used to play Crucible a fair amount, although I was never really hooked on it. At one point my Iron Banner win % was 59% and my Control (quickplay) win % was 57%. Then all of a sudden around early January both percentages started tanking pretty significantly. I was hardly ever winning any games. Now I had owned this game about a year up to that point and I can say in life anything you do more often you do it, you get better at. But not in this game, this is the only experience I've had where you get good then you abruptly get pretty bad again. So I stopped playing any Crucible. Although I did try playing with a pre-made team once and we stomped the other team with me hardly contributing anything to the win. So I can attest. I've had pretty bizarre losing streaks in Gambit that defy any logic other than that the games are purposely rigged for you to win or lose. The game decides by some hidden mechanic when either trend is going to take hold and there's nothing you can do about it no matter how much effort you put in. It's really scummy and sketchy not to clue the players who went in their pocket and gave a company their hard earned cash what the actual game rules are. Let them decide up front if this is situation they even need to be a part of.

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                        • Eeeh.. no. It's connection based matchmaking my dude.

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                        • The reason why most players sport a 50/50 split is not a "forced" modifier. It's due to the fact that almost all matches have. Winner and a loser. The winner will continue to play as long as they feel like they win as many as they lose. The loser, if they continue to lose will most likely stop playing crucible. Eventually as the pool thins out of bad pvp players it's stuck with the majority of 50/50 players and a handful of pvp gods. Another way to look at it is the NFL. Take all the teams that lost at least 10 games last year and remove them from the league. Then shuffle the remaining teams and let then play each other next season. Do the same thing next season and remove all the 10 loss teams again. Eventually what will happen is they'll be around 1 to 2 teams winning more than 10 games and the rest sitting 1 or 2 games above or below .500. And every game will be a sweaty nail biter. Which is kinda like how crucible is right now.

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                        • Wasn’t the purpose of quick play to be chill? Who gives a shit about the win/loss record. It’s a team game. You can’t control other people. It is completely irrelevant. Why do you people even care so much? This is CBMM. This is exactly what it is. It’s not fixed. The fact that the other team has a 90% chance is exactly because of it. You want even matches, play SBMM. You only care about a good connection? Quit complaining because this is what y’all advocated for. all of the excuses about wanting CBMM and now y’all can’t handle it. It’s quick play! Who gives a shit what the win/loss record is

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                        • You just noticed? Lmfao! Bungie cares about stats they report. Not your experience. Their ultimate goal is to pretend that this game is balanced and competitive, so by definition their ultimate goal is a 50/50 win ratio, and a KD of 1. And yes, the earth is round.

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                        • "High quit-out ratio." They aren't quitting.

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                        • If it was forced, I would be at a 50% win/lose ratio. I've won about 63% of my games.... So....i don't believe this. Solo que or with my friends.

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                        • It's really funny how a youtube video comes out about this and now we all believe this guy like come on what is happening to this community SAD TIMES

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                          • Isn't a 50/50 win loss ratio going to happen even without supposed manipulation?

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                            • And the earth is flat and covid is a hoax.

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                              • Hum. You have 1 chance out of 2 to win a match. So it seems pretty normal that you end up with a 50% winrate. Unless you are the kind of player carrying in every match/having a 6man fireteam you wont get more winrate. To me it seems logical

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