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originally posted in: Hunters need a buff
8/8/2020 12:41:02 PM
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So you want the most agile, mobile supered class to get buffed? You're kidding, right? 90% of deaths by super, at least in my case, come from hunters. Invis, smoke nade, running the length of the map pretty much when super is active. I get that this is mostly counterable but buffed? No. If you can't adapt to the current meta with your hunter either a, switch to another class or b, wait for the next meta which I've no doubt will favour your hunter capabilities.
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  • Love how you say “most agile” when hunters are clearly not

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  • We are definitely not the most agile. Our dodge is our saving grace. If you tried catching up to a warlock in any roaming super you’re in big trouble because they will get away. Not to mention the time for Arc Strider super to activate gives them a decent chunk of time to run while other supers have damage on cast that can not only give the leg up, but also have superior super armor. Granted we have our dodge but while we’re doing that we can’t exactly attack and we don’t move any faster so if they consistently back up we’ll basically put it to waste. And it’s no question that right now the most agile and mobile of all the classes is warlock. Not to mention mid-air accuracy which is broken for them to have along with 2 midair dodges. They basically stole a titan exotic and got it in their subclass. And Smoke is the worst Melee option in the game as of now. Arc has more range, Solar has a potential instant kill, warlocks have more range period, and titans have an instant kill shoulder charge that puts out pressure to shame.

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  • 2
    how do u not catch up to anybody with spectral?

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  • In tight spaces it definitely works but the hit registration is pretty terrible. It’ll feel like you hit them even if you didn’t and you’ll waste a ton of super in attempts to catch up. We’d need some running speed increase and just better hit detection.

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  • Hit reg is bad for dawnblade , sentinel , striker etc . It's not just a hunter issue.

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  • Edited by Sun: 8/8/2020 11:46:48 PM
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    I vote for hit detection but not running speed lol. U can go really fast with light swings alone but it doesn't cost as much super energy. But yeah hit detection is a real problem.

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  • At least 4 separate times today using spectral I’d hear the sound effect of the super hitting a guardian and.... nothing! The upper cut heavy swing seems to always register but the slash regular swing..... sure doesn’t register all the time, most yes, but when it doesn’t..... 💀

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  • YOU HAVE A DODGE!!

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  • And what does that do exactly to warlocks who have literally 2 in mid-air and titans who can mid-air dodge basically with charge.

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  • Bro you’re blowing smoke. They nerfed the HELL out of Titans you -blam!-! Stfu! -blam!-!

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  • But y’all still have instant kill shoulder charge with protections and exotics to support that plus having some ridiculously beefy super armor as well as crazy mobility in any of your arc classes.

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  • but for that mobility we need to make our armor filled with mobility mods, leaving no room for anything titans are definitely the least mobile and worst to use

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  • Edited by KingCachas: 8/10/2020 5:29:10 AM
    Ever heard of Titan skating? Titans just spam the jump button while sprinting and you go twice the speed of hunters. No mobility is needed my dude. Titans and warlocks do everything better than a hunter can https://youtu.be/fJI7rBxWAvU figured I’d find something to disprove the “ HuNtErS MoBiLe” statement. Nuff said . Also mobility doesn’t affect movement speed, just found that out

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  • first off you can barely do it on console and it makes nearly no difference when you do. on pc sure but it takes time to work around. hunters can doge regain health and abilities and they can throw 2 different grenades and can outplay a titan and warlock any day if used correctly

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  • Edited by KingCachas: 8/11/2020 1:28:52 PM
    You can do it on console very easily... you just tap the jump button for titans, and tap it at the apex of a jump for warlocks... There’s nothing hard about that... I don’t think you know what you’re on about Dodge health bump only happens with an exotic and its VERY small, warlocks regen health and abilities as well, have an aoe heal/over shield + one shot abilities. Titans have multiple exotics that heal instantly and overshield on their one shot abilities... having two grenades is special, but simply doesn’t compete with anything they have. It’s not hard to simply wait4 seconds for it to be out or even air dodge out of it. Titan and warlock have air dodges too which has a shorter animation (it’s not even a class ability too btw so it’s not unique, I think you failed to mention) Titan hammer is a better golden gun (aoe one shot no matter the range and has tracking and I think one shots other supers too), Titan smash is better than anything- aoe roaming oneshot even on other supers + instant, Titan captain America is a better arc staff/void blades (ricochet, tracking, range) Warlock dawn blade is a better golden gun (homing shots+ armor + aoe), warlock palpatine is better arc staff (faster+ more range) and their mid tree voidwalker is a better arc staff and void blades as well (aoe+ faster+ range and can one shot other supers like Titan smash unless they changed that, however I doubt they did) Summed up, anything a hunter can do, titans and warlocks do much better and then some

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  • most titan exotics are fit for supers only, its only a few exotics that truely help us in combat like oem or alpha lupi, even then thats a stretch cause it requires a lot to set it up. titan skating on console works but barely, and its just more efficient to run normally in the long run and when fighting hunters that “little” health boost changes a fight no problem

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  • [quote] only a few exotics that truely help us in combat like oem or alpha lupi, even then thats a stretch cause it requires a lot to set it up[/quote] You press one button (like hunters) and heal to full with a shield with lupi. whereas hunters get a small bump. (Literally says in description) Pretty big difference Oem requires you to kill someone who you’re fighting and you get an overshield with damage boost. How is that a lot to set up? [quote] and when fighting hunters that “little” health boost changes a fight no problem[/quote] Should it serve no use? Sure there’s potential like every exotic in the game, (not even mentioning lupi being a better wormhusk) however it’s nowhere compared to other things titans and warlocks have in their kit

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  • but half that post was besides the point, only like 3-4 exotics can probe somewhat useful at times and the rest are either garbage, good for pve, or have an effect for supers. not worth the effort tbh i can be much more mobile on a hunter than i can on titan

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  • Edited by KingCachas: 8/12/2020 6:57:00 PM
    Legit same could be said with hunter exotics, the ones we have come nowhere close to the power of anything the other classes have. Wormhusks is probably the most consistent exotic for hunters (not even compared to oem). Ill say it again, lupi is a far better wormhusk. Hunters have no good or unique exotics. Just look at lucky pants.. Also, titans are far more mobile. Air dodge with smaller cool down and much shorter animation, much much faster, higher jump, more airtime, better supers, abilities, one hit kills... you can not dismiss these facts

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  • titans dont get a air dodge, they can choose between high and slow, or low and fast jumps. sure they can do better in jump puzzles but in a 1v1 hunter can wipe the board. i dont see why complaining about supers are a thing when they only exist briefly.

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  • [quote] i dont see why complaining about supers are a thing when they only exist briefly.[/quote] This alone speaks volumes, this is solely their abilities. And you’re choosing to ignore the facts man, titans and warlocks genuinely outclass hunters. I don’t even have to mention exotics again since you tried to ignore the basics of what separates classes, you don’t need to farm anything, other classes already have a leg up on hunters from that alone

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  • you have 3 supers that cancel out supers, and in games like mayhem can easily dominate the game. titans get one real big super, and that subclass genuinely sucks. sure the titan shield is good but it can often never render its hits and can easily be destroyed by a golden gun or tether or blade barrage, thats hunters alone. warlocks also get like what, 3 supers that can cancel out other supers? not fair trade in my book

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  • Oh it wasn’t you, nevermind. I compared Titan supers to hunters, you should read it. So you know why there is a is a huge gap between hunters and others

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  • uhhh ok

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  • Edited by KingCachas: 8/16/2020 4:13:37 PM
    Haha dude if you want to talk about supers or anything, just read the aforementioned posts. You cannot dispute it. I switched you up with another person hence the weird chain of posts back to back. but regardless everything that needs to be talked about has already been mentioned. Watch the Titan/warlock skating video, compare the differences of supers i listed, the exotic gap... the class is genuinely a weaker link between the two. No amount of hypothetical “well you could..” amounts up to the fact that base abilities, supers, and exotics of titans and warlocks are supremely better than hunters

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