Am i the only one who gets tired of hunters being able to go invis every 9 seconds and warlock rifts taking way too long to regenerate? Why don't we all just have the same timer?
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1 ReplyHunters cool down: 9 seconds Titans cool down: 14 seconds Warlocks cooldown: 50 seconds Bungie: “perfectly unbalanced... as all things should be”
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While it annoys me when people complain about hunters like they're op (invisibility isn't even that good in PvP; suck it up buttercup), that charge time on rifts does seem a little much. Maybe like 30 seconds would be a bit better.
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Let salt flow through you.
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4 RepliesHunter dodge doesn't give you any bonus unless you're near enemies. Rifts can heal and give bonus damage and range, Titans have barricades that increase reload time and provide cover. It makes sense for the one that involves being up close to enemies to be beneficial to cooldown faster. Plus the invis isn't really that good, you can spot invisible hunters very easily.
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Lmao hunters don’t want to lose their 9 second crutch....
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Just run perpetuation on you class item and it’ll help some. I run warlock quite often and I seem to always have a rift when I need one
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Hunters might be able to go invis, but the class ability itself is 100% useless in pve. You reload faster than the animation of the dodge. Titan barricade is pretty trash too. Warlocks have the most useful class ability. Do I agree with a 50 sec cooldown tho? No, I do not. But don't -blam!- if you have the best class ability in the game lol. Healing or empowered not to mention paired with lunafactions for a fast reload. It's cooldown is necessary in pvp idc what anyone says. Hunters should have a higher cooldown in pvp as well, but we'll never have that balance where only pvp gets updated, it'll always effect both
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Atleast make warlock rifts a 25 second minimum. At max recov its still like 50 seconds to recharge.
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2 RepliesHealing rift cool down is reduced by increasing your recovery stat
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1 ReplyMake it three minutes like the D2 beta. I want it to take an eternity.
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No... A 14 second Barricade is pretty much the only reason why I am always running 100 Resilience. Without that 14 second Barricade having anything higher than 60 is LITERALLY useless...