JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
7/26/2020 4:45:07 PM
24

Falling guillotine and Heavy weapons

Falling guillotine has proved to be an extremely good dps option for boss dps and general play. But me and many others would be hard pressed to equip something else in its place for the reasons that it outputs a ton of damage, has a lot of reserves, and is legendary. Meaning you can equip witherhoard or izanagi or even an exotic primary. What gets left in its shadow is almost every ranged dps option like whisper or sleeper. My proposition is that the exotics like whisper and sleeper or even Leviathans breath need a significant increase in reserves. Falling guillotine without lucent blade, whirlwind blade, or heavy attacks can output about 880k in total damage. With all of those listed it can even hit around 1 million in total damage. Swords have finally gotten the love they deserve and i dont want them to change. I dont think its unreasonable to ask for an improvement on the ammo economy by simply making our guns hold more ammo. Sleeper with the catalyst has around 440k damage in total and Whisper with its perk hits for 430k. My opinion is that Sleeper should be brought up to 12 rounds by default and 15 with the catalyst. Aleast bring the exotic heavies that were designed for damage phases to about 660k in total output. Swords have the high risk high reward of high damage at the risk your vulnerable to the boss stomping on you and other attacking enemies. But that risk is eliminated with Well of Radiance or Ward of Dawn. So i dont think its unreasonable to bring some weapons reserves up to par with guillotine. A legendary weapon that outperforms most exotic dps options is a problem. The problem isn't that the sword is op. The problem is that the other options suck.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • My mind is blown, did no one use swords in the previous season with passive guard? I mean they were stronger last season than they are now. Cool there’s a sword with good DPS, I preferred having a passive that pretty much made me immune to death with a sword out. I mean passive guard was strong that if I was about to die and was at flashing red health I had more of a chance to live if I pulled out my sword and charged into as many enemies as possible than if I tried to take cover. Can’t really do that now. Even with one sword having stupid high dps the likely hood of swording enemies in real end game content, grandmaster NFO, is still low. A regular orange bar can pretty much 1 shot you and most champs unless you have all 3 fire team members with sword meleeing isn’t enough to kill most champions. Not to mention that I don’t think the corrupted boss is swordable either. We used swords to counter the broken boop punch off map mechanics that literally can hit you anywhere in the map, even behind walls completely out of LOS.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon