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Destiny 2

Discuss all things Destiny 2.
Edited by bferguson6031: 7/25/2020 12:21:36 AM
77

600 Rpm autos dont need to be nerfed into the ground, sorry to burst your bubble

600 rpm autos aren’t OEM broken (besides Suros), and neither is Gnawing Hunger. This happens everytime a weapon becomes more popular, and the second one of you little craps gets killed by it, you scream about it being broken. Edit: my point was that instead of nerfing something that will leave the meta soon anyways, why not instead buff something like HCs that need it.

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  • I think there should be range ‘bubbles’ wherein certain primary types will always outperform others. As follows: - Close Range Bubble: sidearms and SMG’s, with SMG’s generally performing better at “long” range within the bubble and sidearms having better close range DPS. - Mid-Range Bubble: Autos, Pulses, Handcanons. These three weapon types should all be highly competitive and equivalent TTK’s unless you mod it out to perform a certain way. - Long Range Bubble: Scouts and Bows. Both of these need to be at their best beyond the range dropoff of other primaries. Scouts should flinch decently well while bows keep their insane aim assist. Ideally they have similar TTLK’s, but how those are moderates would depend on the Mid-Range Weapons. Specials would largely remain the same, but sniper rifles need their flinch received recalibrated and bullet magnetism disabled (except on DARCI). Fusions should be competitive about halfway out of the Mid-Range Bubble and shotguns halfway out of the Close Range Bubble. Breech-loaded launchers are fine. [spoiler]Sorry, all out of salt.[/spoiler]

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