In armor 2.0 hand cannons feel a little targeted. Autos are super meta right now, all that you see in PvP. Why is enhanced auto loader, and enhanced pulse loader only 3 energy, but enhanced hand cannon is 5? it should be lowered to 4. We should be able to run a recovery mod, fastball, and enhanced loader on a masterworked void gauntlet.
If enhanced auto targeting and enhanced pulse targering cost 3 energy to slot, enhanced hand cannon has no reason to be 6. It’s ridiculous.
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1 ReplyI feel the energy costs of mods should shift based on the meta (underused weapons have the lowest cost while overused have the highest)
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I used to love 110 hand cannons till the range nerf... Now I just fire a puddle of sticky piss on the ground and spray the general vicinity with 60 rounds from an auto rifle.🤣🤣🤣
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1 ReplyCost a lot cuz they’re used a lot get over it
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Everyone knows the only real Handcannons in the game at this point are sidearms.
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Edited by Skeletor: 7/3/2020 7:56:51 PMThe energy costs of most of the mods in the game are too expensive in their current state. The excessive nerfs to reload speed highlighted this deficiency.
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I agree 100% Every mod should mimic the same cost to the corresponding element for another weapon. I.E enhance auto loader should be the same cost as enhanced handcannon loader and vise versa. Please bungie fix.
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Armor 2.0 as a whole, is dog shit and bungie knows it. They won't admit how horrible it is, having pushed it and talked about it for ages before ultimately forcing it down our throats and hindering our ability to enjoy the game.
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2 RepliesIt seems like they balance mod energy by the practicality of the mod for the specific weapon type. This is because, for example, targeting mods are much more useful on precision weapons (like hand cannons) rather than spray weapons (like auto rifles). Other things can be accounted for by some special scenarios, for example Eriana’s Vow. They have to balance hand cannon mods knowing the fact there is a special weapon that is being affected (this type of balancing is typically applied to reload mods, reserve mods, ammo finder mods, and scavenger mods). Overall, it can be a little annoying but it makes a lot of sense for the mods of all primary/special/heavy weapon types to not be equal given how the value of each mod is simply not equal, even if the numerical value or percent is.
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16 Replies[quote]In armor 2.0 hand cannons feel a little targeted. Autos are super meta right now, all that you see in PvP. Why is enhanced auto loader, and enhanced pulse loader only 3 energy, but enhanced hand cannon is 5? it should be lowered to 4. We should be able to run a recovery mod, fastball, and enhanced loader on a masterworked void gauntlet.[/quote] Hunter main running a dire promise and felwinters. I don’t even feel bad for you. Keep those hand cannon energy mods high
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3 Repliesthey can’t have people lining up 3 headshots (with recoil) and getting crispy 3 taps can they? they want 40+ magazine auto rifles because they don’t have a barrier to entry, it takes time to learn a hand cannon and become effective, you can pick up an auto and use it easily
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1 ReplyBecause mod costs were balanced around the S8 meta.
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My exact thoughts for a very long time now...
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4 RepliesIt's to handicap higher skilled players Narrowing their options for builds in exchange for a higher skilled engagement approach Low skilled players don't break engagements and peak shoot
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3 RepliesHandCannonsMatter!! Not only did they Neuter HC range, The Damage drop off is way to severe, they even reduced the time you have to create orbs with HC’s and reload mods have always been expensive for HC’s unless it’s the seasonal mod. As usual they moved the needle too far when trying to cycle the meta’s. Yes they were way too hard on HC’s and way too forgiving with AR’s. They’re steadily killing off the what little skill gap this game has JMO
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7 RepliesI find this humorous because I've never been fond of them and revolvers in a space game feels out of place to me. You'd never be able to convince me otherwise.
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1 ReplyBungie hates the real PvP community and wants them to suffer. It’s quite obvious. Cheese is more rampant than ever, hand cannons thrusted into the gutter, and baby’s first weapons are now the undeniable meta.
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15 RepliesHand Cannon users are so skilled and superior in every way. I'm sure your high skill levels will overcome
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6 RepliesBecause handcannons need to be put in place when it comes to PvP? I do free trials carries on the weekends and I see way more handcannons than autos simply because as you climb the competitive chain, you see less autos because handcannons are still king. People are just using autos because autos permit a lot of skills with considerably less skill. I just don’t run dual enhanced because it’s really not needed. Not even for thorn that has a slow reload
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4 RepliesBasic handcannon loader 3 energy Basic bow loader 2 energy All other primary loaders 1 energy Enhanced hand cannon loader 5 energy All other enhanced primary loaders 3 energy Hand cannon mods have more in common with special weapon mods than primary mods. Whyyyyy???
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I just want it for PvE tbh so I can run my nation of beasts and supremacy with reload mods.
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I thought about making a post about this the other week, It’s not like they’re even meta anymore. Isn’t enhanced auto targeting like 3 points? Need to be reduced.
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If AR reload is 3 hand cannon should be 3 as well. 99% of the hand cannons are using primary ammo just like auto rifles. Even if you could faster reload eriana that’s not gonna do anything in pvp.
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the entire system is a bit whack. least of which is that armor 1.0 rolls can't even be obtained on Armor 2.0 plus we have a seasonal slot to use as well. It is silly though. But I don't see anything changing. This system was put in place to put more control over what we can and can't do. Unfortunately you need to have Enhanced HC loader for your weapon to actually reload in a semi-reasonable amount of time; probably outlaw or rapid hit proc'd as well. If it's one thing that's grinding my gears as much as sun-setting it's reload times. I don't use guns, have handled them but don't regularly handle them and I could reload weapons more proficient and faster than D2 allows you to. They really need to make reload times better or even add a leveling system in which we become more proficient with reloading weapons the more we use them or their archetype. Or you know, just stop messing around with Outlaw, Rapid Hit, etc and making all guns actually reload good. Granted some still will, especially when proc'd and with enhanced loader. Like Traction we shouldn't need a mob to make the game feel as it should in it's default state. 2 cents.
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1 ReplyIntellect (5) and recovery (4) mods cost too much too. As one wise man said, "The rent is too damn high." The cost of mods and a bunch of other things is too damn high. Worst part? Completely intentional. Complete bs too.
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4 RepliesIt's because things like targeting mods and reloading mods are generally seen as more impactful for hand cannons than other weapon types. Hand cannons reload slowly, so reload perks are very valuable. Hand cannons put emphasis on hitting headshots, so anything that lets you hit headshots more easily is extremely powerful. It's the same reason a heavy scavenger is more costly than a primary scavenger. Scavengers are just more useful on heavy weapons than on primaries.