This is my opinion and your valid to your own
But cbmm will make destiny lose pvp players and in turn the player base will decrease as a whole because of it. It really feels like it undermines the addition of new light and trying to bring new people into the game
The connection is more or less the same if not worse this season.
I cannot for the life of me see why catering to the small percentile of the player base is good for the community. I like probably a lot of other players do not simply have the time to become a pvp god as much as I can try it’s extremely difficult to get better when you spend over half the match in a death screen.
Better players saying get good just underlines that selfish attitude that the top level player base have. They didn’t like getting beaten by people their own skill level and complained which bungie just gave in to.
I love destiny and the gunplay is my favourite in any game iv played but it also has a steep learning curve in pvp. Movement and supers, classes and the meta it’s a lot to pick up on itself but playing against players with a much higher skill ceiling and knowledge base makes that near impossible.
I don’t see why there can’t be a middle ground. Iv played games in the past that have a connection based matchmaking based on rank. The Valor literally means nothing which makes no sense to me.
I can only hope that bungie will address the issue as it’s very clear in my opinion that it’s an issue but I’m afraid that it will be ignored as long as the streamers and top level players are happy and stomping everyone else.
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25 RepliesEdited by RussellMania: 6/28/2020 3:37:42 AMYou do realize the implementation of SBMM was followed with the steepest decline in Crucible population (600k in 2 months) in Destiny’s history, right? 😂
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2 RepliesLol no it wont
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[quote]Cbmm will lead to loss of players as a whole[/quote] "<matchmakingConceptThatHighlyIncreasedThePlayerbase> will lead to loss of players as a whole" Hm. Doesn't sound right to me.
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1 ReplyThe crucible numbers have risen since the return of CBMM
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[quote]I cannot for the life of me see why catering to the small percentile of the player base is good for the community.[/quote] Which is why they changed to CBMM, the majority of the community is average, if you're getting stomped by average players, you are a small percentile of the player base.
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The problem with improving...In D1 I got so deep i low KD that it has taken me the whole remaining of D1 to get to .98 KD. That was a deep hole. I don’t want to go thru this again and quit on PVP in D2. Get gut is a tough advice for peeps who are not that good. I have OK KD in IB in D2 but now the sweats took over that option, too. I will check it for these new perks but if they suck I will quit PVP altogether.
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3 RepliesI'm a 43 year old Dad with a full-time job who improved at pvp. And you're saying you can't? I don't believe it.
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26 RepliesSBMM just made quickplay unbearably laggy and sweaty. CBMM is better in the long run.
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3 RepliesI’m 50+ years old. Personally I did prefer SBMM. However CBMM has taught me to play better. Not to rush in. Use ranged weapons on ranges maps. Don’t take on teams running together. Stay with at least one team mate. Has my KDA dropped this season? Yes from 1.33 to 1.09. I’ve had matches where I went .040 to 2.75. It all varies. Last night of my 8 or so matches 60% were in the positive KDA. Couple in a row I was top 2 players for most of the match on the team so it is not filled with top tier players. You may have one or 2 on your team. I notice this for both teams so it is balanced for the most part. Will you get stomped sometimes? Yes but that is the nature of the game. We cannot always be in a positive KDA. All I’m saying is if I can learn to adjust anyone can because I am terrible at crucible but will continue playing because I enjoy this game.
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10 RepliesI’m getting better connections and faster queue times, i’ll take this any day over what we had since i had constant lag issues and a very large portion of my lobbies had players from multiple continents. I don’t think it’s selfish at all to want CBMM when everybody benefits from the better connections, and you really dont have to be a top tier player to get lag issues with SBMM on a regular basis. The game will never offer a consistently good connection since it uses a P2P-system, but they shouldn’t make it perform worse in order to isolate players that usually barely touch pvp, or to separate the top players from the average ones since you really aren’t very likely to match a top tier player all that often anyways since they are a small minority. I dont think there is a middle ground that can be achieved without compromising the connection quality, unless they can somehow manage to significantly increase the player population and also get rid of some playlists so that the people playing are not in so many different modes.
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2 RepliesWho are all those players who don't enjoy CBMM? I don't understand. I am as potato as it gets, in the bottom 10%, and it is still better for me than SBMM ever was. Should you be in the bottom 1% to make statistics work against you?
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35 Replies[quote]But cbmm will make destiny lose pvp players and in turn the player base will decrease as a whole because of it. It really feels like it undermines the addition of new light and trying to bring new people into the game[/quote] Pvp mumbers are up for the first time since shadowkeep...people that have played other shooters and see D2 is free want to play when they know thier time and effort placed into getting better is actually rewarded. Not punished. [quote]The connection is more or less the same if not worse this season.[/quote]For you maybe, for the top half it's far better with cbmm. [quote]I cannot for the life of me see why catering to the small percentile of the player base is good for the community.[/quote] It's not a small percentile at all, it's the top 50% [quote]I like probably a lot of other players do not simply have the time to become a pvp god as much as I can try it’s extremely difficult to get better when you spend over half the match in a death screen.[/quote]Are you claiming you are exclusively playing pvp gods? A quick look at your or anyones game history will clearly prove otherwise... [quote]Better players saying get good just underlines that selfish attitude that the top level player base have.[/quote] Hardly, expecting to have matchmaking cater to players that are inept rather then being normalized "everyone plays each other" shows an entitled view of "Because I am not good I deserve for pvp to pander towards that" [quote]They didn’t like getting beaten by people their own skill level and complained which bungie just gave in to.[/quote]Except better players are the ones that grind comp and trials - they clearly dont mind matching anyone - in COMPETITIVE modes. In casual pvp it should be a full dice roll so every game is different, fresh and varied, they might get other sweats, they might get weaker players and they might get even sweatier players. It's all random and fair. [quote]I love destiny and the gunplay is my favourite in any game iv played but it also has a steep learning curve in pvp. Movement and supers, classes and the meta it’s a lot to pick up on itself but playing against players with a much higher skill ceiling and knowledge base makes that near impossible.[/quote] Games been out for almost 4 years, you can learn just as well in pve or sbmm elimination or survival. [quote]I don’t see why there can’t be a middle ground. Iv played games in the past that have a connection based matchmaking based on rank. The Valor literally means nothing which makes no sense to me.[/quote]Literally every shooter performs like D2. Halo, cod, titanfall, battlefront, battlefield, etc. Theres a competitive ranked mode and a casual social mode. Ranked = vs players of your rank. Social = everyone vs each other. [quote]I can only hope that bungie will address the issue as it’s very clear in my opinion that it’s an issue but I’m afraid that it will be ignored as long as the streamers and top level players are happy and stomping everyone else.[/quote] Not an issue whatsoever, one of the beat changes bungie have made for a long time, sbmm was choking the top half of the playerbase and needed to be removed if the game was to thrive again.
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14 Replies[quote]This is my opinion and your valid to your own But cbmm will make destiny lose pvp players and in turn the player base will decrease as a whole because of it. It really feels like it undermines the addition of new light and trying to bring new people into the game The connection is more or less the same if not worse this season. I cannot for the life of me see why catering to the small percentile of the player base is good for the community. I like probably a lot of other players do not simply have the time to become a pvp god as much as I can try it’s extremely difficult to get better when you spend over half the match in a death screen. Better players saying get good just underlines that selfish attitude that the top level player base have. They didn’t like getting beaten by people their own skill level and complained which bungie just gave in to. I love destiny and the gunplay is my favourite in any game iv played but it also has a steep learning curve in pvp. Movement and supers, classes and the meta it’s a lot to pick up on itself but playing against players with a much higher skill ceiling and knowledge base makes that near impossible. I don’t see why there can’t be a middle ground. Iv played games in the past that have a connection based matchmaking based on rank. The Valor literally means nothing which makes no sense to me. I can only hope that bungie will address the issue as it’s very clear in my opinion that it’s an issue but I’m afraid that it will be ignored as long as the streamers and top level players are happy and stomping everyone else.[/quote] Cbmm is the natural state of the game where everyone has a chance to play everyone else as they are playing for the same stakes. As such, it does not cater to anyone. Sbmm matches players by skill, thus sacrificing the matchmaking as well as the latency of the fringes in a rankless, quickplay playlist where everyone plays for the same stakes. This is acceptable for the bottom percentiles, losing gameplay quality to perform better; but absolutely unacceptable to the top half percentiles that are being punished for improving and performing well. So to correct you, sbmm caters to the bottom percentiles and not the other way around. If I'm to suffer through increased matchmaking times, lag and the same opponents over and over, how about we do it in a properly ranked playlist that tracks and rewards performance, as in any competitive activity. I mean I don't go asking for pve to be easier or solable so that I can feel better about it but if I did, surely I'd advocate for the people that do it on the default difficulty to be properly rewarded if it were to be anything close to fair.
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Except the player numbers are way up so it’s actually having the opposite affect.
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This change is better overall. Instead of catering to the bottom 50% they are catering to the top 50%, only now with better and faster matchmaking.
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truth
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Lol, git Gud
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Cbmm has ruined the fun of the casual control playlist, why not just use it in trials and comp. won’t be playing anymore, too variable and no fun. Games are for fun.
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agree with you. CBMM is brutal and crap i'm out of PVP again.
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Skill based was so much better, finding players still takes ages and 99% of games are get stomped, or stomp the enemy team. Awful change.
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10 RepliesI remember it being extremely boring to stomp on players last time this happened. Also, none of my "casual" friends will play. Chill easy matches at their expense. Can only expect them to be cannon fodder for so long
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2 RepliesNo. CBMM is best. Now you realize that your not that good, huh.
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Weird how theirs 500k players on pvp daily
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Somebody call a wambulance 😭😭😭
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Can't wait to play IB in Cbmm (:
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2 Replies