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originally posted in: Rockets and Scout Rifles NEED a buff
6/26/2020 8:59:22 AM
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[quote]It has been years since scouts And rockets have been remotely viable in activities in destiny and yet they have been forgotten and shoved to the side. One of my biggest problems is how little damage 150 and 180 scouts do in pve. It feels like they tickle minors in most activities while faster scouts kill with no issue. In pvp scouts don’t really have the forgiveness required to be viable on all these small maps, especially against the very easy guns like 600 autos that will outrange them in most engagements. Polaris Lance is one example of a scout that has so much potential but is shafted with its incredibly low damage compared to hand cannons and autos in pve. Rockets have also been forgotten after the nerf to cluster and reload. The biggest issues in my opinion definitely would be the mag size and perk pool for rockets. Rockets already have competition in the form of GLs so there is no need for 1 in the mag, it needs to be increased to 2 or 3. Furthermore, the perk pool is too small with too many redundant perks like moving target, Genesis and sheid disorient. What happened to grenades and horseshoes? Tripod? It just makes me upset to see scouts And rockets that have been useless for 3 years just to be kicked to the side (Oxygen for example) and I hope we can see a buff by fall at least.[/quote] As someone that does free trials carries, my load out is mida+mini and I switch to truth on heavy rounds. I can do over 30 carries a day and I’m telling you that scouts and rockets don’t need buffed. And if we are going to reflect on pve, scouts and rockets will always be inefficient to the highest degree even with damage buffs.
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  • Rockets are inefficient due to 1 in the tube and low damage compared to every other heavy. There’s no fundamental reason.

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  • Those are EXOTIC weapons. Have you tried using legendary 150 or 180 scout rifles in crucible? Making an argument saying they are fine and then saying mida is good isn’t fair because you probably wouldn’t use the legendary counterparts.

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  • [quote]Those are EXOTIC weapons. Have you tried using legendary 150 or 180 scout rifles in crucible? Making an argument saying they are fine and then saying mida is good isn’t fair because you probably wouldn’t use the legendary counterparts.[/quote] Hell yeah I use 180s. My favorite anti-handcannon gun is Oxygen

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  • 180’s are trash.

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  • That's not entirely true, this season's mods make rocket launchers fairly strong again in PvE. While scouts in PvE may need work, rockets are fine in both PvP & PvE IMO.

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  • Rockets shouldn’t have to rely on a mod to be decent. Literally no other weapon relies on a mod to be generally competitive.

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  • Seraph weapons were so-so until the warmind cell builds became popular. It's all about speccing and modding to give you all the advantages you can.

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  • You don’t need to do that with any other weapon type, really. Grenade launchers don’t need mods. Swords don’t need mods. Nothing else needs mods, unless it’s already a weapon that is underperforming. Which rockets are.

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  • Actually there's a sword mod for this season that makes them exponentially better.

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  • Okay? Swords don’t require that mod to be strong though. It’s a cherry on top. Not a requirement.

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  • You realize the mod you're talking about is bad right? It gives the same damage increase as high energy fire, but high energy fire lasts until you get a kill, rather than a few seconds. So for taking down high health enemies, which is what heavy is for, high energy fire is objectively superior.

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