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Edited by TJ_Dot: 6/26/2020 3:19:50 AM
6

Shadowshot should also function in First Person for Quiver.

Totally not taking this opportunity to talk about this (again) Shadowshot: -Deadfall arrow impact causes suppressing detonation the size of the tether radius (no more, dying because of its delay) Quiver rework: Make it First Person (GG of bows): -Arrows travel at normal bow arrow speed and trajectory for all phases of the draw (retain tether planting at point of contact, tether behaves as normal.) -Draw time matches current or that of a lightweight bow (assuming they're different) -If you really like floating, drawing the arrow will hold you in the air -No air accuracy penalty Super energy: -A solid timer, I think it's good now? -ammo that matches whatever it has now (stops from spam firing wayy more tethers all over the floor) -Timer drains faster if you hold a draw beyond perfect Exotics: -Orpheus: More ammo (whatever it is now with it), kills restore time (So you can use said ammo, have to be effective tho) -Oathkeeper: With indefinite perfect draw, timer does not drain faster, you can float with a fully drawn arrow for as long as you'd like (until super runs out) Damage: -Full damage regardless of draw percentage (cleaner math) PvE: -Honestly, I got no clue how it is, but retain its strength. (Buffed by precision damage) PvP: -~186 non-super body shot (one-shot low armor people anywhere) -~250 headshot (definite kill on non-super) (Super will live) -Guarantee kill if hit while tethered
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  • Why would you want to remove the partial third person advantage of mobieus quiver? Makes no sense.

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    • They bodyshot as a slow projectile, that's the difference. Bow vs Handcannon, GG got range reduced, Bows have infinite Have you tried shooting a super with this thing and its janky camera? It would be far better to target them directly with precision and a faster shot. Getting a feeling you're biased towards GG cause you're trying to nullify everything I'm talking about with arbitrary reasons. You'd use GG either way, so I don't see how your conclusion that this is a nerf is rational.

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      • You clearly don't have enough experience with bottom tree golden gun to understand the fundementals of a precision based super in pvp. Against supers and even guardians in general it suffers in close quarters. It's first person so you have a relatively lower fov compared to other supers. Only it's worse because you're using a bow that doesn't one hit to the body. Engaging at a distance isn't viable either because most players don't jump out in the open when golden gun shows up in the feed, knowing they can get cross mapped. It's also harder to hit headshots the farther away you are. You hit a body shot and the slow follow up means you can't get the kill. Are you going to give tether high aim assist? That means 0% damage resistance and a short duration, both of which punish precison based supers, only worse for tether because it wouldn't one shot to the body and you have to draw the bow. You pop this tether and i will run away from you because you can't give chase because you can't sprint and aim at the same time and you will never get me. You're begging to be gunned down by a shotgun everytime you use it, or just play from far away and get no kills. Do you make it a one hit to the body? If so, just leave it alone. This would 100% be nerfing tether.

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