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6/25/2020 2:19:45 AM
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Rockets and Scout Rifles NEED a buff

It has been years since scouts And rockets have been remotely viable in activities in destiny and yet they have been forgotten and shoved to the side. One of my biggest problems is how little damage 150 and 180 scouts do in pve. It feels like they tickle minors in most activities while faster scouts kill with no issue. In pvp scouts don’t really have the forgiveness required to be viable on all these small maps, especially against the very easy guns like 600 autos that will outrange them in most engagements. Polaris Lance is one example of a scout that has so much potential but is shafted with its incredibly low damage compared to hand cannons and autos in pve. Rockets have also been forgotten after the nerf to cluster and reload. The biggest issues in my opinion definitely would be the mag size and perk pool for rockets. Rockets already have competition in the form of GLs so there is no need for 1 in the mag, it needs to be increased to 2 or 3. Furthermore, the perk pool is too small with too many redundant perks like moving target, Genesis and sheid disorient. What happened to grenades and horseshoes? Tripod? It just makes me upset to see scouts And rockets that have been useless for 3 years just to be kicked to the side (Oxygen for example) and I hope we can see a buff by fall at least.

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  • I agree 100%. The two exotic weapons that first came to mind when I read your post were The Jade Rabbit and the Two-Tailed Fox. The Jade Rabbit being a 150 rpm already has such poor damage that you will likely NEVER see anyone using it outside momentum control, and it's exotic perk is basically just Headseeker but just a [i]little[/i] bit better. Scout Rifles with an rpm of 150 should be compensated for the need for better accuracy with damage [b]at least[/b] equivalent to 110 rpm hand cannons, and The Jade Rabbit should either get a complete rework or a very significant buff to the extra damage granted by it's exotic perk. Rocket launchers need to find their sweet-spot between high single target damage and AoE enemy clearing. Any grenade launcher you pick up will outperform rocket launchers in both of these categories, rendering pretty much all the rocket launchers useless. There really needs to be different frames of rocket launchers specified for either clearing large groups of enemies or downing big targets. The Two-Tailed Fox is such an awesome idea for an exotic but I just can't find an excuse to use it other than how great it looks. It fires [b]TWO[/b] rockets but only does maybe [b]33%[/b] more damage than any Bad Omens you can pick up in a minute from the Drifter. Oh, and it has a max of 6 rockets with double reserves on while most rocket launchers can carry 8. All exotic rocket launchers need more reserves and more damage. Scouts and rocket launchers were some of my favorite weapons back in D1 and I'd absolutely love it if they got the buff they need either before or with Beyond Light. They don't need to be completely broken, but I shouldn't just see people with either hand cannons/SMG + Grenade Launchers.

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