If rockets got a buff, oh gosh that would be terrifying
They already do massive damage with Argent Ordnance
And I would support scout rifles being buffed in PvP, if it wasn’t that I’ve experienced a scout meta, and it’s not fun.
English
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[quote]If rockets got a buff, oh gosh that would be terrifying They already do massive damage with Argent Ordnance And I would support scout rifles being buffed in PvP, if it wasn’t that I’ve experienced a scout meta, and it’s not fun.[/quote] Argent ordinance is a 20% buff. High energy fire is also 20%, but unlike ordinance it applies to all weapons and doesn’t go away after one shot. Oh and it’s also cheaper than argent ordinance. [spoiler]Neither stack with well or bubble.[/spoiler]
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You haven’t seen wardcliffe have you
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Edited by Bore: 6/28/2020 11:45:06 PM[quote]You haven’t seen wardcliffe have you[/quote] What does wardcliff have to do with anything? It still does less damage than Grenade launchers and it’s worse at add clear than an lmg. Using the mod with wardcliff also doesn’t make the damage buffs stack. Argent ordinance is literally useless. It’s just a worse and more expensive version of high energy fire.
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I see your id, I downvote this one works for bungie PR, I hope they pay you enough for talking shit about the game you clearly never touched every day
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He’s played it almost every day......
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The mod does not stack with other buffs we have in the game that are superior to the mod and don’t require a whole mod slot and the strategy necessary for the mod.
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This is the answer, but with oppressive darkness and warmind cells you can use pretty much give yourself weapons of light. That being said it’s only viable for this season since oppressive darkness is only here for a season.
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Rocket launchers do not do massive damage with argent ordnance for what you sacrifice for it. They should do that damage be default.
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You think anything other than a handcannon meta isn't fun.
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And? They are the best meta. The hardest to use weapon should be best
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Bad b8
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Not even. They have one of the most forgiving accuracy cones in the game in the form of a 150. Just go to a private match and test it. Most of you HC mains dont even realise with all the chnages to 150s how many shots you actual have missed that counted as headshot. They have very forgiving hit boxes when sliding around a corner as well. They take less shots to kill far outside their range (40m is what im talking right now) than others guns outside their range. If you have not gone into a private match to slowly test this you need to asap.
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I have tested this, and it is near IMPOSSIBLE to hit all 3 headshots. The gun bounces, meaning you can’t see your crosshair, and the bloom means you can’t tell if any of your shots will hit even if they’re perfectly on target, and then the fact that it has a VERY unforgiving TTK.
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[quote]I have tested this, and it is near IMPOSSIBLE to hit all 3 headshots[/quote] I took a screenshot of this and sent it to my chat group, thank you for delivering fun to us in this boring season
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Hahahahahahaha. Nice joke bro
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Do you play on PC?
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Yes. However I used to play on PS4 with 110s and 150s PRE shadowkeep and never had an issue with either. 110s being my favorite. Which of cource are horrible now since the range stat is fixed regardless of gun stat
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Hardest to use? They aren’t that hard
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[quote]Hardest to use? They aren’t that hard[/quote]