I'm watching a video essay on Halo Infinite and the intro called back to old ViDocs from old Bungie, more specifically this one about Halo 3.
Adrian Perez says something that just kinda struck something in my mind with how Destiny has been and overall something I'm not sure Bungie necessarily remembers:
[quote]The difference between "good enough" and "awesome" is so big, and I mean the standard is set by everyone here. That, I mean, "good enough" sucks, you can't do "good enough". [/quote]
Really all that old Bungie talk about "raising the bar" and really breaking the mold of what today would ever expect stuff just takes me back to when I thought Destiny would be all that. I think it has made strides in areas it tried to accomplish, but I really don't know if I can say any of it ever caused such a powerful impact the same way Halo did for FPS completely and I think what bothers me about this is that we're basically at that point where the third and final game should be on it's way, except the excitement I feel like is nowhere near what people probably felt going into Halo 3. We're just not anywhere closer with delivering the Original Destiny after 6 years. That the only changes that have happened were improvements on the chopped up mess of Vanilla D1, and no innovation to seriously blow people's minds since.
I mean, 2013 you probably would have expected more use of your ship than cosmetic flair, and that those cosmetics would actually mean something. Here we are 6 years later, no ship purpose and then out of nowhere, Warframe comes along and gives space battles with Railjacks, something I don't think any player expected. Not saying it's perfect, but to make the point about innovation and risk, that move was something huge for the game, as well as open world locations. And I would say from my perspective that Warframe basically gave the space combat I never got in Destiny.
Some people might say this for No Man's Sky. They might also think the game gave them levels of exploration Destiny never did. I mean, imagine if No Man's Sky released the way that it was now, that would have been huge.
Even if Destiny did the same, while it would be probably very great, as it was in the beginning. I can't help but feel like we'd still think things were missing.
If Destiny released the way it was dreamt, that would have been something unexplainable, it would have been something you'd have expected of Bungie but were still blown away that they even pulled it off. I just wish we were pushing towards that reality instead of making D2 of all things be the final boat. Pushing innovation instead of staying content with a foundation that is flawed and has been from the very beginning.
There's so many great leaps forward I feel like the series could take that I feel like are being completely ignored by Bungie. That they'd rather do good enough to stay afloat rather than put out something truly and unbelievably awesome.
I mean, when was the last time Destiny really gave that true awesome feel that just made everything seem without a hinge of doubt, perfect? I mean, we still can't go to that mountain over there.
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#destiny2
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2 RepliesEdited by 1: 6/20/2020 1:26:04 AMWe all know Bungie went downhill after Marty got fired
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19 RepliesHere's the real problem: the Bungie who made Halo is not the same Bungie that develops Destiny. 90% of the Bungie employees who made the classic Halo games that are still played by many to this day stayed with Microsoft and became 343 Industries. That's the first mistake many players including myself made. We expected the Bungie brand to still be the same when in truth it's nothing but a hollow name that retained very little of the talent that revolutionized the FPS space epic with the Halo franchise.
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The foundation is there, they just got stuck in the shooter rut, and then lost their funding and got stuck in the loot grind rut trying to keep players in game long enough that they’d trip and fall into Eververse. Unfortunately I think Bungie realized a long time ago that all they have to do is extend grind and drip-feed content and most players will be happy to run and shoot and do little else, ignoring the minority who complain about how repetitive and boring that is. Bungie took the path of least resistance. All the unique, fun things they [i]could[/i] have done are now withering on the vine, waiting for someone to come along and breathe new life into them. Maybe we’ll get that Destiny some day, maybe we won’t. As long as most players are content to run in circles completing bounties and getting the same old gear sold back to them, we probably won’t.
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I wish Bungie was even trying to deliver “good enough” For now it’s still Bungie’s “consistent inability to deliver content in quality and time” What’s worst is that the game is now largely tailored on scrubby no lifers, and they generate consistent cash flow through eververse so I’m afraid the hamster wheel of minimum content will prevail. I still have hopes that Bungie will deliver something great for fall. I also hope Bungie provides enough information for me to show interest in purchasing it, bc I won’t be watching streamers play the game I’m supposed to discover, and will definitely not buy into a model that forces me to strategically play all boring activities on every character for weeks before I can discover 15 min of run skip adds run jump slide hold square kill adds melt boss go back to orbit rinse repeat kind of experience.
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7 RepliesEdited by Riven’s No.1 Cookie Baker: 6/20/2020 2:57:31 AMIt’s not like destiny 2 has the widely acclaimed best gunplay of any FPS ever made Or like it has more content than nearly every other game out there Or that the story is amazing and better than near every other game’s story Many of the things you mention are not possible on destiny’s outdated engine, but there have been rumors that D2 is being ported onto a new engine come this fall, due to them hinting that they’re making major changes to how activities work. And I would argue destiny is far better than halo ever was Also, destiny will never have spaceship combat. First off, Destiny is an FPS, not a Star Wars game, and second, space fighter combat has been one of the worst gameplay styles ever for a long time. By the way, that mountain over there quote, they weren’t even talking about destiny. That was a different game.
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4 RepliesVery well stated. And as a fan of Warframe, i'm glad someone else is seeing what i've been trying to say for about a year now. DE is giving us the Destiny Bungie couldn't. They borrowed from Destiny by creating open worlds, then they made it better with nightly public "raid event" in the open world, and then followed up with the space battles, and there is trading as well. And they manage to do it in a way that we don't mind the fact that our weapons essentially are sunsetted (they aren't, but you stop your progress through the mastery ranks if you don't keep using new frames and weapons and then progressing their power through play). That makes the "sunsetting" feel integral to the game. You can go back and use those weapons and they still mean something. if you build something with mods for a purpose, you can go back and use it if you need it, and it STILL HAS MAX POWER, but using it all the time means you slow your progress through mastery. Sure is started with procedurally generated tilesets, but even that kept things fresh, cause no map was exactly the same. ironically, it was the openworlds that got kind of "boring" cause they never changed, ti was always the same look to it... but they changed that by the events some nights are zombies, others are the the eidolon giant monsters, and then there are activities, fishing, flying around on your hoverboard, etc etc and then space battles with your wingsuits (blanking on the name) and now true space battles in railjacks this is the kind of expansion and newness that keeps it interesting, Then there is the clan space? is there really even any comparison to the Dojo in Warframe, with the "clan space" on the companion app? you can create a whole world just in your own clan Dojo. DE has definitely raised the bar, and are striving for that "awesome" that Bungie use to talk about, but gave up pursuing But... to be fair, Warframe and Destiny are completely different games. DE is even less of a looter/shooter than Destiny. Yes you shoot, and there is collection of loot, but the end goal of that "grind" is crafting to improve your weapons and warframes for advancing through the mastery ranks. So while they may appear similar onthe surface, the underlying mechanics and reward structure are really very different
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[quote]Good Enough vs Awesome[/quote] Awesome? I believe the word Bungie employee alts use is "AMAZING!!!!"