If the main reason of sunsetting was to stifle power creep, why sunset armor? We just had a complete armor system overhaul in September, so other than to superficially extend the grind, what is the point and/or benefit?
And speaking of sunsetting weapons: if we're losing 4 planets and anything Leviathan related, what exactly are sunset weapons going to be useful for anyway? Iron banner, Trials and even Gambit have light level advantages, and it's highly unlikely that any 'new' content will be playable below this seasons power cap, so the argument that our beloved weapons will still be viable for a lot of other content is void.
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#destiny2
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4 RepliesWith transmog being added and the season mod slot changes, they want players to have a reason to replace their old armor as time goes on. The solution is to have your armor cap out a year to two years after its release.
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1 ReplyIt’s because of lack of imagination, apathy in terms of work ethic, and a desire to perpetuate the same static level of difficulty from season to season without any tangible peaks and troughs. The last point I mentioned is what I don’t understand about this game ; the term “power creep”. People have been saying about Destiny for years and it’s always been true ; there’s a difference between feeling “more powerful” and “less weak”. Games like Borderlands take the “more powerful” route, Destiny takes the “less weak” route. By now, you could pretty much set your watch by how each Destiny season progresses. -Season starts, pick up quest telling you to play the new public event, it’s a struggle, you’re weak as -blam!-, fail it, quest completes, given a token amount of this seasons currency to get the ball rolling. 1:either quest progresses or pick up new quest to level up whatever to whatever level. 2:You’re underlevelled to do this so spend the next 20-30 hours playing content from the past 3 years to get halfway or slightly beyond seasonal hardcap 3:start playing the seasonal activity to rank up seasonal mcguffin. Enemies scale however, yet again, so it’s not meaningfully easier to complete, just not as easy to fail. 4:Earn some new loot along the way which is generally less powerful than what youve already had equipped for the past 12 months. Season ends, new season drops, repeat steps 1-3. The main point through these steps, is that it never feels as though the difficulty of the game increases, or enemies get tougher, or some new enemy type, mechanic or AI behaviour changes to make you struggle. All that changes is that your arbitrary damage output numbers, along with your available “hit points” decrease for no reason other than a numbered level requirement changes overnight. This sucks. Power creep is [i]supposed[/i] to happen! It’s the natural form character progression as a function of time played/ invested!!! If we just keep becoming weaker by rote every 3 months and having to grind stale, exhausted, 2-3 year old content to become as powerful as we were [i]last night[/i] (referring to day one of a content drop), then what’s the point? This is where the absurdity of sunsetting for this reason comes into play. This franchise is crying out for power creep, and the game is fundamentally changing in order to [i]prevent[/i] it. Dunno man, I just can’t understand it.
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1 ReplyThey want people to use different mods each year.
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4 RepliesIt's so they don't have to make new seasonal mods all the time and trying to outdo them. So they sunset armor to then make you grind the same exact mods at some later time. With how some of those work it really would turn into a worse problem than weapon based power creep if you think about it. Sucks really but sadly would be a problem for their plans of how long they want the game to go.
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4 RepliesMods and the armour itself. Not that hard to figure out lol
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3 RepliesTo keep you on the hamster wheel as long as possible. 🐹🎡
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3 RepliesIt’s so you have a reason to chase new armor.
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16 Replies[quote]If the main reason of sunsetting was to stifle power creep, why sunset armor?[/quote] To stifle power creep.