Hello,
Since the update & controller mapping changes the warlock burst and glide jump have been bugged. If I cancel glide near the ground the character automatically jumps again once they touch the ground without pushing the jump button. It's causing me to launch off of platforms unintentionally. This didn't behave this way before.
I know that a single jump has always jumped a second time if you press the jump button before touching the ground (like when you are jumping around the tower). However, it never used to do this when cancelling a glide.
A recent example: In zero hour when climbing tube #3 you have to jump up a few ledges. If I jump, then cancel, the character launches off the platform when they land. I've played this mission more than a hundred times and the jump didn't behave this way previously.
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Edited by ueLANSH: 6/17/2020 5:59:04 AMThanks for the feedback @BNGHelp6
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Hi. Thanks for your report. We're aware of this issue and are investigating.
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So I've messed with this some and found that it is an issue in game period, not just with warlocks. It is just easiest to notice on warlock because of the way the jump works. It will pretty much never come into play with the hunter. You can see this in the tower on any character though where double jumps don't work. If you press jump just before hitting the ground, your character will jump again when hitting the ground.
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Warlocks are made of rubber. So who's made of glue? Titans or Hunters?
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Also can confirm got yeeted off a cliff in garden trying to make it to the last set of tether boxes in garden cause of a random unneeded jump.
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Can confirm. This caused me to fall off edges multiple times.
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Warlocks essentially "bounce" now, randomly, after gliding. It's super problematic and does cause me to fall of ledges, like in the Ordeal this week (Corrupted; lots of ledges). The sprint needs to be reverted to normal and this jump bug needs to be fixed.
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This is 100% accurate.