I'm curious how many people are happy with the constant level cap increases every season.
I may be in the minority here but personally I feel like level cap increases should happen with each Fall expansion. The seasonal artifact was a great addition to allow us to gain additional levels every season w/o moving the cap. I don't necessarily see a need or reason to raise the level cap so often. Raise it X levels every Fall then each season we have the Artifact to level up to our hearts content.
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[quote]I'm curious how many people are happy with the constant level cap increases every season. I may be in the minority here but personally I feel like level cap increases should happen with each Fall expansion. The seasonal artifact was a great addition to allow us to gain additional levels every season w/o moving the cap. I don't necessarily see a need or reason to raise the level cap so often. Raise it X levels every Fall then each season we have the Artifact to level up to our hearts content.[/quote] Get rid of this tier rewards crap.
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It’s a RPG so constant level increases is healthy for the game what is not healthy for the game is the crap reward system in d2 making power levelling the most boring damn thing for example in d1 you could do one thing as much as you want and still level even if it was quite slow it was fun and you could do what you want and the fact it was slow gave you stuff to do and then you could speed it up by doing the pinnacle activity trials for pvp fans and raids and nightfalls for pve players what we have is at the moment is spend a hour in every activity in the game then log off for the rest of the week and it forces pve players to go play pvp and get constantly killed and make them just not want to play the game and pvp players don’t understand pve and end up bored so the old system worked in d1 if it ain’t broke don’t fix it
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If it's +50 each season that's a bit much. If hitting the power cap was faster of less complicated (not that it's overly complex as it is now) then I see no problem.
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Edited by Cosmic Owl: 6/13/2020 1:52:27 AMIt’s such a dumb artificial grind. I don’t mind this system when it’s leveling independent of gear but when it means infusing every single piece of weapon and armor it sucks. Like ESO has the champion point system. And even though that has a whole host of issues on its own and they eventually just stopped raising it, it was far better than having to re-level each individual piece of gear which was vehemently apposed by the community. And tbh, when they stopped raising the CP cap there were absolutely no negatives. As far as I know few if any players missed the “sense of progression.”
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I dont mind it, but I certainly don't like using the stupid upgrade modules.
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I absolutely [b][i][u]HAAAAAATE[/u][/i][/b] the way Bungie does it!!! In games like Borderlands you have levels but it goes up by playing the game doing the campaign and fun side quests, [u]never anything repetitive[/u] since every side quest is original. It's just there to keep you linear so that you gain actual game experience before tackling more difficult parts of the game. NOT to artificially keep you playing. That's boring AF. D1 was very similar, i don't remember ever grinding for it, it just happened. D2 wants me to do the same mindnumbingly boring crap over and over and over, and add bad rng on pinnacle drops on top of it so that most times doing these boring activities is for nothing, which is infuriating! It's not laziness, it's not enjoying doing stupid crap to satisfy some Bungie quota on numbers. My idea of good repetitive content? I bought whatever season that was that had Zero Hour. I went in and practiced it solo for over a week so that I kwtd and wouldn't need to be carried or bring down the team. Each time got a little better, a little better. Each time improved muscle memory, learning where each enemy was, learning what load-outs on what sections worked best for me. Improved my time each run. Finally got it down to where I had about 5 mins left on the boss level. Got it to where I could either beat the boss but not both spider tanks, or beat the spider tanks but not the boss. Was now confident, went on LFG, brought another guy in and two-manned it with plenty of time left and earned my Outbreak the right way. That's good repetitive content in that [i]I wanted to do it[/i], and it was new content I wanted to master. This stupid as 40-60 light increase just to pad their analytics data? FU Bungie!
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AFK forge farming is a prime example of the community's opinion on this. RNG slot based leveling system is what is truly wrong with it. Leveling every season wouldn't be as painful if we had a different system. I would prefer a once a year grind than to constantly power grind every quarter.
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Edited by Pr0t0Zer0: 6/14/2020 12:21:40 AMI wouldnt mind if level was tied intrinsically to your character instead of your gear. But with sunsetting im just not playing end game anymore. I dont wanna keep chasing a stupid number on the screen and abandon all my favorite gear so that i can viably play iron banner and gambit.
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Edited by Swiftchao: 6/14/2020 8:42:50 AMIt's a huge pain in the ass to do with it being tied to gear and RNG It also feels incredibly unnecessary to do it every season
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I think it should increase each expansion. Increasing the power cap each season just causes unnecessary grind.
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Its needs to be capped and not go any higher at all
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Tired of it honestly. Power level should’ve been a thing of the past.!then the make it a boring grind instead of just playing anything and feeling like you’re progressing.
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Increasing the level cap is fine but you should be able to acquire power from new activities more reliably. I shouldn’t have to play Nightmare Hunts and Altars of Sorrow to get powerful gear.
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1 ReplyEdited by Kemaleon: 6/13/2020 2:34:12 PMI personally feel the best times in Destiny 1 were when it wasn't difficult to reach the cap. It switched each DLC pretty much. Vanilla: Forever 29 Dark Below: Everone gets a 32! House of Wolves: 34 for the Skolas beaters, sucks to be everyone else. This theme mostly continued until Rise of Iron, or "lets give them everything they've been asking for for the last 3 years because we're taking it all away in the sequel, lolzorz" But when the pressure of reaching that target number was gone then you could relax and enjoy the game, play the activities you liked and persue what you wanted. But after Bungie nearly lost everyone after Vanilla D2 they've made sure that number is included into the constant climb. Many players who put an average amount of time into the game will not reach the new cap before the next season, or just about hit it and then have to do it all over again.
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Artificial goals and an excuse to create player grinds hidden behind lazy game mechanics and modes Their content is less engaging and extremely limiting their they WANT u to play a certain way and do things their way There's very little freedom in engagements and aporoaches to their content These power grinds are just a way to keep u busy, no skill or player improvement needed
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It’s annoying, especially after taking a season off, but I get it. It keeps players grinding, for better or worse. I’m not looking forward to grinding 30 levels in the next couple of weeks so I can run the dungeon, but it is what it is.
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Edited by FL00FING AB0UT: 6/13/2020 2:04:52 PMSunsetting has just made the power grind procrastination that much easier. It’s easy to not care when nothing anyone obtains actually has value. If I want to jump in next season, I can literally do an entire seasons grind for $20 to bring up to the next seasons minimum (*if I care enough to even...). 🤷♂️
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I’m not a fan of it. Being passively nerfed makes it hard to play the game. My job has me out at sea for several months at a time, and when I’m not at sea I’m working 10-14 hour shifts every day. My friends are always so far ahead of me when I do get to play, I don’t get to do end game content. And I can’t catch up because the bar moves faster than I have time to play.
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It would've been tolerable if Bungie didn't reintroduce S11 versions of guns we already have. Did you grind for a god roll Gnawing Hunger or Last Dance before S11? Too bad. Grind for them again. I don't see how this is a good thing moving forward. This just makes me not excited to find good guns, which is the exact opposite of what a looter-shooter should do.
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Maybe once in the spring once in the fall, but definitely not 4 times a year again
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Edited by Pr0t0Zer0: 6/12/2020 8:53:53 PMLight level should be removed completely or tied to our character intrinsically and not to their gear. Ive literally quit playing cause im tired of chasing a number just to be able to invade in gambit or play iron banner.
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2 RepliesPain in the -blam!-ing ass.. idk why they keep doing it, but they need to limit it to major expansions only.
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Crazy how 3 years of D1 gave us a 400 power but D2 thinks 1320+ is necessary. WTF!?
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If there was no increase, there's little reason to play for most players. a huge majority are driven by numbers. How many people would run 3yr old gambit, strikes n PvP if not to level up? And they barely produce new content as is. Game would die out real fast
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2 RepliesThey add an actual grind to a game with very minimal grind... I say it’s good.
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Id be ok with a level cap increase each season if i could just level up from any gear i find instead of the current progression system, it just feels like a list of chores that i need to complete before i can play some of the new content.