So it's fair for hunters to have it but when titans had it with OEM it was unfair n cheating. Just saying
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#destiny2
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The hunter one lasts 3 seconds. And I’m colour blind and having the enemy highlighted in red (I think it’s red) gives me more of a headache than a help. Needless to stay I play golden gun in pvp.
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1 Reply
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Edited by Milo: 6/8/2020 11:05:26 PMThey are hunters. They have abilities that help them hunt.
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4 RepliesAssume this is from a Titan main with a OHK melee and an exotic that deflects damage while sliding... yes, Hunters are definitely the broken class.
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2 RepliesPre nerf flawless execution yes was obviously not fair. But you can’t compare the current flawless execution to pre nerf oem... oem literally punished people for shooting at you by giving you wallhacks. You were REWARDED for intentionally giving your opponent the first shot which just makes no sense whatsoever. Why punish people for shooting in a shooting game? Same thing with antaeus, you shoot someone and they get super energy and if you’re unlucky you damage yourself. Like what? At the very least flawless execution requires you to kill someone to get the wallhacks and they last for 3 seconds. oem at the end of its life lasted 8, and you think you can compare those?
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The Subclass or Foetracer are perfectly balanced and fine ☺️ just learn to adapt and work around it and you'll be fine plus it has a certain limit on the highlighted targets
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10 RepliesLmao it's part of a sub class. Yiu only get the wall hacks a few seconds.. you dont do bonus damage to the people you see with wall hacks.. you dont get your health back of you win the lopsided 1v1.. OEM was broken because it have you multiple advantages! That's why it needed to be nerfed. But they also nerfed the wall hacks KD hunters too it use to be like 10 seconds or something close to that now it's like 5
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2 RepliesNope oem was unfair cause it also healed
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6 RepliesEdited by DevilsSon: 6/8/2020 5:47:01 AMPre nerfed One-eyed mask was very difficult to counter in a gun fight. The tracking was longer overall, the overshields were faster and regened your health with it, required you being shot by the person to see where they were, and increased your damage towards the highlighted person. Ever since the nerf, it now allows tracking but with less time, still gives health regen after the mark person is killed without shields now, took away the damage advantage (people were getting two tapped with certain weapons like AoS with momentum mori). I may have forgotten something because its been so long since its rework. As for Fortracer, you can track enemies if you aim at the player, lasts five seconds, and gives a small damage buff. The buff shouldn't be enough to be game changing. Yes it has wall hacks, but you have to aim at the person for some time in pvp to tag them. My conclusion is both helments are fair. Yes, one has wall hacks, and I don't remember how one eyed mask tracks anymore, but has tracking non the less. Foetracers wont be getting a rework anytime soon cause there are better exotics to use in pvp for the hunter class like stompies, wormhusk, frosties, shards, gwimsin vest, and more. OEM dominated the pvp playing field for a full year. Edit: would like to note the overshield could allow you to tank one or two shots from something like a handcannon. Every shot counts in the crucible
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3 RepliesYes. Because it gives Titans overshields and extra damage. The hunter one only lasts like three seconds now anyway