Don’t you think it’s odd that if you have ammo in the clip of a sniper, you have the bullet chambered yet when you insert a new clip while the gun should have a bullet chambered. Guardian has to chamber a new round makes no sense.
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Animations are tuned for balance before aesthetics. It doesn't make traditional sense why you would have to chamber a new bullet into a Sniper, SMG, Scout, Auto, Sidearm, or pump a new slug into a Shotgun that doesn't have a completely empty magazine. It doesn't really make sense why for whatever reason Grenade Launchers need to spin the drum after reloading either. However it's all just part of an animation meant to give a visual indicator of reloading. If part of the animation were removed the animation would just be slower to maintain the same duration. You may never have noticed but Pulse Rifles have no rechambering as part of their reload. They however aren't inheritely faster to reload than any other weapon class because of this.
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2 Replies[quote]Don’t you think it’s odd that if you have ammo in the clip of a sniper, you have the bullet chambered yet when you insert a new clip while the gun should have a bullet chambered. Guardian has to chamber a new round makes no sense.[/quote] The only place I see this being broken is with izinagis because then if you follow actual gun logic you could technically have 5 bullets in the gun at the same time but you would have to loose at least one to over fill one. And maybe that wouldn’t be broken with Izinagis burden. It may make people want to use it more as it gets a 5x buff but it wouldn’t be broken it wouldnt still be able to one shot every boss. I took izinagiz burden to do altar and it barely took half maybe 1/5.
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3 RepliesThis is such a non-issue it's not even funny.
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[quote]Don’t you think it’s odd that if you have ammo in the clip of a sniper, you have the bullet chambered yet when you insert a new clip while the gun should have a bullet chambered. Guardian has to chamber a new round makes no sense.[/quote] With that being said then drop mag should not drop all ammo in the including the one in the chamber