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Edited by nusho: 6/1/2020 2:50:25 AM
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Article Explains Perfectly How Out of Touch Luke Smith Is

This article explains in great detail how truly out of touch Luke Smith is with what's good for ANY game, much less Destiny 2. This game is essentially a scheming toxic troll in that it pressures you to do paper thin, grindy, worthless content on a daily basis in order to stay current with the game. I don't know about you, but I have enough pressure in my life. I don't need more of it from one of the parts that I'm supposed to enjoy. Luke Smith has some fantastically skewed ideas about what's important in a game, and he got most of those ideas from some of the worst parts of WoW. Speaking of which, now they want us to do this same grind all over again for guns we already [i]worked[/i] for. I mean, REALLY, how obvious does it have to be for people to realize that this guy must be just completely f*cking with us? He's developing content for the 0.0001% of players who go to work every day in this game to make money. Not for the rest of us. I refuse to do the insane amount of bounties that's required to keep up. It's soul crushing how many bounties you'd have to do every day just to get to a point of being able to enjoy end-game content before the -blam!-ing season is over and another one resets your progress. F*cking disgusting. It's why we watch these guys on YouTube still having a blast with a game that we're absolutely disgusted with. Or are they just pretending to have a blast because they get paid to do that? It was not designed with most of us in mind, but we're still somehow supposed to pretend like that's what we want, what we aspire to, because it looks really good on YouTube. It does, doesn't it? It's pretty funny that it's not enjoyable playing a game that's designed specifically to look fun on YouTube, with a YouTuber playing it. But, I digress, as I can't possibly say it any better than the author, so I won't even try: "In a series like Destiny, we pick up guns to start relationships. With the proposed changes, we’ll be counting down the days until those relationships end. That’s not the kind of pressure I want in my life." "Luke makes repeated comparisons to Magic: The Gathering and its new card sets, but he forgets that this is extremely exploitative, that cards are something you can collect and sell for real money, and that most players actually play the legacy modes like Commander. Magic’s players don’t want to be exploited, so the majority of them don’t, and the stress is lessened by the fact that it’s a trading card game—you’re not meant to form a connection to the cards the way you do with your gun. If Destiny 2 were to offer Commander-equivalent Raids and Pinnacle Raids, I’d be willing to be more players would stick with Commander Raids. [i]Why give up the gun that’s been by your side for years? [u]Guns are characters[/u], like Chun-li is to Street Fighter fans; Capcom learned how bad it was to remove popular characters back with Street Fighter 3, and they haven’t repeated that mistake since. Bungie has held weapons back twice, once during The Taken King and once with the release of Destiny 2. Both decisions were wildly unpopular.[/i]" "For most of Year 2, the problem was the pressure of the power grind. Power, which is defined by gear score, is the least interesting aspect of the Destiny experience. It’s a number that goes up as you do stuff, and Bungie’s predictable path to power made playing Destiny feel like a checklist of a bunch of activities. It made the game tedious. Every week, do the exact same activities for the exact same progression, and all that happens is that a number goes up and some activities get a bit easier. If gear score was that foundational and compelling of a concept, other games that include it, like Anthem and Ghost Recon Breakpoint, wouldn’t be failures. Games like Monster Hunter and Warframe thrive on completely different progression systems. You don’t need the power grind. It’s not the core of what makes Destiny great. While Bungie recognized that there was an issue with this, Smith’s takeaway was that Bungie should pare down the number of chores, not do away with them entirely. These days, you still have to complete tasks x, y, and z for pinnacle gear. When someone pressures you to do your chores or miss out on gear that looks cool, rather than playing on your own terms… that’s the straw that breaks the camel’s back. Now, hearing complaints about FOMO, Smith has responded by saying that the current seasons have “...too much FOMO in them. We want to fix this, and next year’s Seasons will have less.” There are two problems with this statement. First, that for the next six months, FOMO is still going to be a problem. Second, Luke says that the seasons will only have less, not “none.” Elsewhere, in the same post, he talks about “balancing” the amount of FOMO, not removing it entirely. When a game feels like it’s pressuring you to log in every day, requiring you to treat it like chores, it stops feeling fun. Playing Destiny 2 should be a hobby, a break from life, a place to have a good time with the people closest to you. Instead, FOMO makes it an anxiety-inducing chore, and I, like so many other players, are pushing ourselves to do things that aren’t fun for fear of losing things we think we might want one day. It’s causing players to burn out and quit. The Fear of Missing Out is toxic, it is destructive, and it offers no benefit whatsoever to the game." https://www.vice.com/en_us/article/g5xkgw/why-destiny-2-isnt-working-and-how-to-fix-it
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  • Never mind that most game devs aren't even gamers themselves, a fact that puts them so out of touch with their players it's a crime.

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  • Edited by Yosemite Sam: 6/2/2020 12:21:32 AM
    The article? Who needs that when anyone can see how he lost 80% of the player base with the base game/CoO. That alone says a hell of a lot about his "vision" of this game saying the first game was more like a bata, and saying "Destiny is a friend's game". Edit: I was corrected, It was his nieces he was thinking about that were 4-year-olds at the time. https://www.gamesradar.com/two-four-year-old-girls-inspired-destinys-revamped-quest-and-light-systems/ [quote]And I just was thinking about these two nieces and being like, [b]('Oh my God, those kids would never understand it.'" Smith realized that, in order for his nieces to be engaged in an activity, the rules would need to be there from the start - not something new that they'd suddenly be forced to learn.)[/b] As a result, Destiny's previously released content was "questified" as well.[/quote] This is the logic we're dealing with when it comes to the director. Edit: 1. It was also around the time he was pulled from The Taken King to go work on Destiny 2 base game and look what happened to that? It was created so easy to play that his nieces could play.

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    • alphamachina you make some valid points and i agree that eververse should be removed from this game. But Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars. So let’s get to taking out their command, one by one. Valus Ta’aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defences, take this beast out, and break their grip on Freehold.

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      • Everyone! Come here! Another comment by KellyGreen! The ultimate bungo fan guy/gal! Trying so hard to appreciate the game!

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        • At its bare essence, Bungie is attempting to combine the philosophy of a hardcore mmorpg game (WoW) with the content model of the most casual of games (fortnite). How Bungie can think that those two things will [i]ever[/i] be compatible in one game is completely ludicrous.

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          • Bungie needs an enema.

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            • [quote]This article explains in great detail how truly out of touch Luke Smith is with what's good for ANY game, much less Destiny 2. This game is essentially a scheming toxic troll in that it pressures you to do paper thin, grindy, worthless content on a daily basis in order to stay current with the game. I don't know about you, but I have enough pressure in my life. I don't need more of it from one of the parts that I'm supposed to enjoy. Luke Smith has some fantastically skewed ideas about what's important in a game, and he got most of those ideas from some of the worst parts of WoW. Speaking of which, now they want us to do this same grind all over again for guns we already [i]worked[/i] for. I mean, REALLY, how obvious does it have to be for people to realize that this guy must be just completely f*cking with us? He's developing content for the 0.0001% of players who go to work every day in this game to make money. Not for the rest of us. I refuse to do the insane amount of bounties that's required to keep up. It's soul crushing how many bounties you'd have to do every day just to get to a point of being able to enjoy end-game content before the -blam!-ing season is over and another one resets your progress. F*cking disgusting. It's why we watch these guys on YouTube still having a blast with a game that we're absolutely disgusted with. Or are they just pretending to have a blast because they get paid to do that? It was not designed with most of us in mind, but we're still somehow supposed to pretend like that's what we want, what we aspire to, because it looks really good on YouTube. It does, doesn't it? It's pretty funny that it's not enjoyable playing a game that's designed specifically to look fun on YouTube, with a YouTuber playing it. But, I digress, as I can't possibly say it any better than the author, so I won't even try: "In a series like Destiny, we pick up guns to start relationships. With the proposed changes, we’ll be counting down the days until those relationships end. That’s not the kind of pressure I want in my life." "Luke makes repeated comparisons to Magic: The Gathering and its new card sets, but he forgets that this is extremely exploitative, that cards are something you can collect and sell for real money, and that most players actually play the legacy modes like Commander. Magic’s players don’t want to be exploited, so the majority of them don’t, and the stress is lessened by the fact that it’s a trading card game—you’re not meant to form a connection to the cards the way you do with your gun. If Destiny 2 were to offer Commander-equivalent Raids and Pinnacle Raids, I’d be willing to be more players would stick with Commander Raids. [i]Why give up the gun that’s been by your side for years? [u]Guns are characters[/u], like Chun-li is to Street Fighter fans; Capcom learned how bad it was to remove popular characters back with Street Fighter 3, and they haven’t repeated that mistake since. Bungie has held weapons back twice, once during The Taken King and once with the release of Destiny 2. Both decisions were wildly unpopular.[/i]" "For most of Year 2, the problem was the pressure of the power grind. Power, which is defined by gear score, is the least interesting aspect of the Destiny experience. It’s a number that goes up as you do stuff, and Bungie’s predictable path to power made playing Destiny feel like a checklist of a bunch of activities. It made the game tedious. Every week, do the exact same activities for the exact same progression, and all that happens is that a number goes up and some activities get a bit easier. If gear score was that foundational and compelling of a concept, other games that include it, like Anthem and Ghost Recon Breakpoint, wouldn’t be failures. Games like Monster Hunter and Warframe thrive on completely different progression systems. You don’t need the power grind. It’s not the core of what makes Destiny great. While Bungie recognized that there was an issue with this, Smith’s takeaway was that Bungie should pare down the number of chores, not do away with them entirely. These days, you still have to complete tasks x, y, and z for pinnacle gear. When someone pressures you to do your chores or miss out on gear that looks cool, rather than playing on your own terms… that’s the straw that breaks the camel’s back. Now, hearing complaints about FOMO, Smith has responded by saying that the current seasons have “...too much FOMO in them. We want to fix this, and next year’s Seasons will have less.” There are two problems with this statement. First, that for the next six months, FOMO is still going to be a problem. Second, Luke says that the seasons will only have less, not “none.” Elsewhere, in the same post, he talks about “balancing” the amount of FOMO, not removing it entirely. When a game feels like it’s pressuring you to log in every day, requiring you to treat it like chores, it stops feeling fun. Playing Destiny 2 should be a hobby, a break from life, a place to have a good time with the people closest to you. Instead, FOMO makes it an anxiety-inducing chore, and I, like so many other players, are pushing ourselves to do things that aren’t fun for fear of losing things we think we might want one day. It’s causing players to burn out and quit. The Fear of Missing Out is toxic, it is destructive, and it offers no benefit whatsoever to the game." https://www.vice.com/en_us/article/g5xkgw/why-destiny-2-isnt-working-and-how-to-fix-it[/quote] This is why I refuse to come back to Destiny.

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            • This article again. Not going to spend the time taking it apart point by point, but here are the main problems. 1. He tried to turn what are personal preference issues into game design issues. 2. He tries to use Reddit and this place as they speak for the player base as a whole. We don't. 3. The game doesn't punish you if you don't run bounties. The only thing that Bounties are needed for are to level up the Season Pass...and to level up the Season Artifact. Unless you're are the hardest of the hardcore and trying to level up for GM Nightfalls, there is no need to interact with the bounty system once you're done with the Pass. Most regular players finish that off very quickly. 4. In the end he reveals the bias that drives most of the article: That he is a shooter gamer who doesn't really understand the different types of RPGs (He compares crafting games like Warframe and Monter Hunter World to Destiny.). But worse still he doesn't realize that he makes the most PERSUASIVE argument against when he talks about the number of guns in the game. [i][b] THERE ARE OVER 530 GUNS IN THE GAME FOR A GAME THAT ONLY LETS YOU EQUIP **THREE** AT ANY GIVEN TIME....AND HAS LET YOU KEEP THEM ALL.[/b][/i] He points out that there are SEVEN 150 rpm SRs in the game....and they all basically draw from the same pool of perks. SO FROM THE STANDPOINT OF A LOOT GAME, once you have a perfectly rolled version of ONE of them....the other 6 basically become irrelevant. He tries to invoke that "No one will run Savathun's Song 50 times to get a static rolled assualt rifle it it can't be used for the end game." (Not that I would under any circumstances....) But fails to see the related argument: Once you have the perfect weapon....THEN WHAT? You've created a game design DEAD END. I had Hung Jury in D1....and I played the hell out of it because it was the best SR in the game. But I also realize that it made EVERY other SR in the game, irrelevant. I had NO need to use any other SR, because I already had the most powerful one. ...and that is POISON to a loot game. Luke Smith isn't out of touch. He understands this better than most of you do. He articulated the problem when it was Static Rolls that was threateningthe game, [i]"How do you make your Tenth Better Devils Interesting?"[/i] Answer. [i]You don't. [/i] Likewise: How do you make your 10th perfectly rolled 150 rpm hand cannon interesting? [i]You don't if you let people keep the previous NINE and drag them through the game forever. [/i] Letting people contiue to keep stuff forever and endlessly level it up will be the death of this game as surely as fixed rolls would have been.

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              • This is the inevitable outcome when you put a "Scarab Lord" in charge of a £500m looter-shooter game. He turns it into a grindy, elitist, nerd-fest for the 1% neckbeard-wearing basement dwellers. If you want to play World of Warcraft go and play World of Warcraft. But please keep it out of Destiny.

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              • I feel in order to make an actual change, everyone needs to stop playing the game.

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                • This is pretty much the exact thing I started saying a year ago and exactly why I freed my hard drive of Destiny months ago.

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                  • This is spot on! Well done!

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                  • This is the best feedback thread I have seen on this forum, read and learn Bungie.

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                  • If i knew how to i'd upvote that article. I guess i can share it at least. I wrote few posts a while ago with retirement and in them i also pointed out how Luke mentioned Breakneck users yet he wants to punish them. Ridiculous.

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                  • While none of this is new, it’s still true. All around me people are quitting the game because they are burned out. I played Dark Souls 2 the other day which felt relaxing in comparison. Because guess what ... I haven’t missed anything since last I played. I really like Destiny but I’m not going to spend as much time as I did this season ever again. Everything I got was bs. Got Recluse, Revoker etc ... all gonna be sunset. Got that stupid machine gun I don’t even remember the name of because I vaulted that thing so hard, it never saw the light of day again. Got Felwinter’s Lie only to see that my Mindbender has better stats in literally every category and better perks. I don’t know ... I think it’s sad but there’s really not enough enjoyment in this anymore.

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                  • I really do wonder sometimes if the devs actually enjoy the game they're making, or if they're just begrudgingly following orders from the barking mouth of Luke Smith. It must suck to know that the changes you are making are terrible and hated by the community, but there's nothing you can do because some fat moron is too stubborn to see reason.

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                    • Edited by MouthMaggot: 6/1/2020 9:38:38 PM
                      Downloaded No man's sky for half price the other day.. games way more fun than D2. But so have all the other free games of the month. D2 has zero reasons to play. No matter what you gain.. what imaginary power you are...it's still no fun Why is this D2 no fun ? It's like a job that no matter how high up the food chain you get every once in awhile your demoted and all your incentives are once again reset or just plainly taken away But if your a good little employee you can earn them back... if you pay for them in time or real cash. Luke Smith is the inventor of the never ending mindless cash grab. The game has never had enough content that was meaningful to be any sort of MMO.. it's barely a decent action game now a days

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                      • The only thing Luke is in touch with is a donut from Krispy Kreme.

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                        • FOMO is a problem, but for D2 it’s really just a symptom compounding the root cause of every decision Bungie has made since Forsaken - too little new, quality content. People aren’t complaining about sunsetting because unending loot is the best 5 year plan possible. They’re complaining because that’s the only real content in the game. Bungie turned masterworking, investment, mechanics and tasks into content. Let’s not forget the impact of progression and DPS throttling, which inherently makes the thirst for gear performance all-important, and also, more recently, increases in difficulty. Most people didn’t like the shift, but Bungie was able to leverage our lust for power into the transition. If the commonly touted reason for sunsetting is true, and in the wake of it we are left with a more balanced, albeit recycled, loot pool, then prepare for a reemergence of one of the oldest complaints in the game - the content sucks. Of course, this isn’t technically true, much of what we have now is solid, but as we’ve seen with Stadia, bad content and old content are the same thing. The Seasonal/battle pass model is insufficient and boring. The lack of efficacy in development, and the years-long perception that feedback is completely ignored undermines all hype. You’d think a corner is a corner, but they always seem to find unique ones. Before some of you say “and people always come back”, you should know that year over year Destiny falls further from the top tier in both engagement and earnings, and that includes them fiddling with engagement calcs with gambit, new light and cross-saves. I hope they figure this out and have the resources to see it through.

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                          • No one but a dolt would be worried about missing out on anything in this game, when was the last time you saw anything in this game that you really wanted and was a real game changer?

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                          • And you all realize just know?? [i]“If I fired up a video right now and showed you the emotes you would throw money at the screen"[/i] june 2015 - Taken king overpriced controversy "I’m still a pretty big supporter of the change. I believe that, ultimately, the Destiny franchise is heading towards becoming a collection game" Oct 2017 - D2 Fixed rolls defender. [i]Important to note here: Challenge isn't something universal. In an action game, challenge can be largely personal. One person's challenging might be easy to someone else.[/i] August 2019 - Difficulty and touch on sandbox nerfs [i]“In Destiny 2, with infusion, it’s like having every card you own in Magic available and playable in all formats forever."[/i] Feb 2020 - Sunsetting gear is good forn y'all The signals were just there :/

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                          • [quote]This article explains in great detail how truly out of touch Luke Smith is with what's good for ANY game, much less Destiny 2. This game is essentially a scheming toxic troll in that it pressures you to do paper thin, grindy, worthless content on a daily basis in order to stay current with the game. I don't know about you, but I have enough pressure in my life. I don't need more of it from one of the parts that I'm supposed to enjoy. Luke Smith has some fantastically skewed ideas about what's important in a game, and he got most of those ideas from some of the worst parts of WoW. Speaking of which, now they want us to do this same grind all over again for guns we already [i]worked[/i] for. I mean, REALLY, how obvious does it have to be for people to realize that this guy must be just completely f*cking with us? He's developing content for the 0.0001% of players who go to work every day in this game to make money. Not for the rest of us. I refuse to do the insane amount of bounties that's required to keep up. It's soul crushing how many bounties you'd have to do every day just to get to a point of being able to enjoy end-game content before the -blam!-ing season is over and another one resets your progress. F*cking disgusting. It's why we watch these guys on YouTube still having a blast with a game that we're absolutely disgusted with. Or are they just pretending to have a blast because they get paid to do that? It was not designed with most of us in mind, but we're still somehow supposed to pretend like that's what we want, what we aspire to, because it looks really good on YouTube. It does, doesn't it? It's pretty funny that it's not enjoyable playing a game that's designed specifically to look fun on YouTube, with a YouTuber playing it. But, I digress, as I can't possibly say it any better than the author, so I won't even try: "In a series like Destiny, we pick up guns to start relationships. With the proposed changes, we’ll be counting down the days until those relationships end. That’s not the kind of pressure I want in my life." "Luke makes repeated comparisons to Magic: The Gathering and its new card sets, but he forgets that this is extremely exploitative, that cards are something you can collect and sell for real money, and that most players actually play the legacy modes like Commander. Magic’s players don’t want to be exploited, so the majority of them don’t, and the stress is lessened by the fact that it’s a trading card game—you’re not meant to form a connection to the cards the way you do with your gun. If Destiny 2 were to offer Commander-equivalent Raids and Pinnacle Raids, I’d be willing to be more players would stick with Commander Raids. [i]Why give up the gun that’s been by your side for years? [u]Guns are characters[/u], like Chun-li is to Street Fighter fans; Capcom learned how bad it was to remove popular characters back with Street Fighter 3, and they haven’t repeated that mistake since. Bungie has held weapons back twice, once during The Taken King and once with the release of Destiny 2. Both decisions were wildly unpopular.[/i]" "For most of Year 2, the problem was the pressure of the power grind. Power, which is defined by gear score, is the least interesting aspect of the Destiny experience. It’s a number that goes up as you do stuff, and Bungie’s predictable path to power made playing Destiny feel like a checklist of a bunch of activities. It made the game tedious. Every week, do the exact same activities for the exact same progression, and all that happens is that a number goes up and some activities get a bit easier. If gear score was that foundational and compelling of a concept, other games that include it, like Anthem and Ghost Recon Breakpoint, wouldn’t be failures. Games like Monster Hunter and Warframe thrive on completely different progression systems. You don’t need the power grind. It’s not the core of what makes Destiny great. While Bungie recognized that there was an issue with this, Smith’s takeaway was that Bungie should pare down the number of chores, not do away with them entirely. These days, you still have to complete tasks x, y, and z for pinnacle gear. When someone pressures you to do your chores or miss out on gear that looks cool, rather than playing on your own terms… that’s the straw that breaks the camel’s back. Now, hearing complaints about FOMO, Smith has responded by saying that the current seasons have “...too much FOMO in them. We want to fix this, and next year’s Seasons will have less.” There are two problems with this statement. First, that for the next six months, FOMO is still going to be a problem. Second, Luke says that the seasons will only have less, not “none.” Elsewhere, in the same post, he talks about “balancing” the amount of FOMO, not removing it entirely. When a game feels like it’s pressuring you to log in every day, requiring you to treat it like chores, it stops feeling fun. Playing Destiny 2 should be a hobby, a break from life, a place to have a good time with the people closest to you. Instead, FOMO makes it an anxiety-inducing chore, and I, like so many other players, are pushing ourselves to do things that aren’t fun for fear of losing things we think we might want one day. It’s causing players to burn out and quit. The Fear of Missing Out is toxic, it is destructive, and it offers no benefit whatsoever to the game." https://www.vice.com/en_us/article/g5xkgw/why-destiny-2-isnt-working-and-how-to-fix-it[/quote] Actually if you grind 300k xp everyday you should be able to do grandmasters within the first month of a season, that is about an hour a day for a month, then you have 2 months each season to chill, not that bad

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                            • Edited by ZigZag: 6/1/2020 7:08:33 PM
                              In Destiny there is no weapon as overpowered as a Black Lotus, or any other “power nine” cards from Magic. The ironic thing about Luke’s magic comments are in general every aspect of magic has seen massive power creep, especially in the creature base. It’s been for the betterment of the game tbh. There are creatures that put literally every old one to shame coming out now. They’ve even reprinted recently Mana Drain FFS. Which is like bringing back Ice Breaker in Destiny, pre Ice Breaker nerf in D1 even. And don’t pretend to be on Magic’s level when it comes to content. Thousands upon thousands of cards have been developed since 1993. And there are game types where you can use them all in tournament play, save for the ante ones, but those are crazy. How many weapons does Shaxx have on tap? Zavala? I cannot overstate this enough, Destiny is not Magic The Gathering. Sun setting is lazy. It allows them to sit on there ass and not update the game. We’re still going to get venders with five different weapons for a year and it turns out there just going to be a mix of old ones. I swear it’s going to be seriously depressing when I get my number nine thousandth Outrageous Fortune as a drop.

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                              • Lol ppl are just cry babies, Luke is cool. 👍

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                              • I don't get why people are so hungover this game. As someone who's played many games my advice is if it isn't fun just don't play. Yall are just looking too deep into it. At the end of the day its just a game and there are plenty more out there.

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