People will probably disagree, but I don't think looking at a player's elo on destiny tracker should be how you determine if they are good. For example, how I understand it is elo goes up or down depending on if you lose or win a match, and how much depends on your odds of winning. But this method was designed for chess, a 1v1 game, not a 3v3 game mode like Trials or survival. You get do a competitive match amd come out with 23 defeats, while your team mates are terrible and wasting lives, making you lose, and your elo drop, even if you have a higher KD and number of defeats than the rest of the lobby. There is a tuned version of elo called MMR (Match-Making Rank) which is more designed for team scenarios, which I think is more accurate than elo. Apart from that, I'm pretty sure that Destiny Tracker doesn't update elo very often anyways, so maybe find a different way to judge someone's skill. If you solo-que competitive, you can't choose your team, and if you are the best player in the lobby it doesn't matter because you lost and your elo decreased. Or miraculously you won, but your team mate with zero defeats gets an undeserved elo increase. So unless Destiny Tracker starts using MMR, find some other way to get good players. Thanks
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6 RepliesBungie's matchmaking does not use an Elo system. The Elo numbers you see on DTR or any other website are calculated by those sites, Elo ranks of any kind are not calculated or tracked by Bungie. And yes, you are correct that Elo was designed for 1v1 chess situations and really isn't all that relevant to randomly built teams playing other randomly built teams. Which is why it is not a metric used nor calculated by Bungie.