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Destiny 2

Discuss all things Destiny 2.
Edited by ThisWickedEarth: 5/20/2020 12:31:50 PM
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The best argument against sun-setting: It's futility.

I have a Patron of Lost Causes. It has: Vorpal/Opening Shot Rapid Hit Flared Magwell Polygonal Rifling Reload Masterwork This scout works great in PvP, and in some PvE activities. I thoroughly enjoy using it. At the moment, on my main character, it is the only scout that I carry. It's not perfect, it's not OP. It's just an item that I acquired, that I like to use. If there was a new seasonal scout that had similar perk options. I would not keep any roll that was close to this particular one. But just because I like THIS one. That does not mean that I wouldn't farm for a DIFFERENT roll on the "new" scout. Now what if there was a Seraph scout? IDENTICAL to the Patron that I like, except for the ability to generate Warmind Cells. You are damn right I am farming for that one. And I might even farm for the EXACT same roll. Why? Because it is "better"? "More powerful"? No. I would farm for it because I KNOW what I like. And the "new" scout not only ticks that box, but it also ADDS something that my old one doesn't have. Do I feel cheated because they are essentially the same? No. I don't have to farm the new scout. I don't HAVE to get the exact same roll(I already have my scout that I like). But I can CHOOSE to do so if I want. Now skip to this time next year. Same scenario. Except my Patron is now below the level cap. So using it in any activity that is light dependent, puts me at a disadvantage. New seasonal activity 20 levels above it's cap, if I CHOOSE to use it, I am hurting my bottom line when it comes to power. But, here we are, with a "new" scout. It too does something akin to the Seraph weapons. Something cool, that I think will be useful. So I am going to farm it regardless. And I get one. Identical to my Patron, and it's imaginary Seraph counterpart. What did I gain? How is this a benefit to me as the player? Should I be happy that RNG allows me to use more or less the same weapon I loved in the first place? And let's say, there is no equivalent. The new scout can't get the same perks. So now I am just supposed to be happy that something I enjoyed using no longer exists for all intents and purposes? Again, how does that benefit me, the player. Random rolled guns, generally do not upset game balance to such an extent as to need adjustment. This is one of the criticisms of the current system. If you have one Outlaw/Kill Clip 450 AR, you pretty much have them all. So then, what is the point in sun-setting? To make space for something "new"? How "new"? How different? What if I built my loadout around a perk combination, over time, tweaked everything just the way I like it. Am I just SOL? Start over? Why? So that the game doesn't get stale? Who decided when it is stale? Bungie? The community? What if I am perfectly content to use my good ole Patron with Vorpal and Rapid Hit. Feels just as good in a year as it does today. What is my incentive to chase "new" loot? Knowing that it could be a while before I find what I want. Knowing that every month that goes by, brings it closer to being put out to pasture. What if I am running Sundial a month before the Dawn Sunset time limit expires(remember seasonal activities are going to perpetuate), and I get the PERFECT Breachlight. How good does that feel? Knowing I have less than a month at maximum utility? How happy am I for getting that perfect roll? The bottom line here is that Destiny 2 already made me care a lot less about gear and farming than I did in D1. The idea of putting a time limit on my day to day gear, only makes me care less. **Edit** Explain to me how sun-setting our RANDOM rolled gear solves the mythical "power creep". Explain how that inspires "better" loot. Do that and I'll gladly ride the retirement train into the sunset.

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  • I really don't think power creep is as much of an issue as people say it is. In D1, I could run Chaos Dogma or Fatebringer for a multitude of activities and either option would be pretty viable. Two guns released 3 years apart could both be used in VoG, lets say, and I'd be fine with either. Sunsetting weapons now would only work if Bungie can fully replace EVERYTHING being sunset with equally as interesting weapons which I don't see happening (considering how 3 reskinned rituals had to be given up for Trials). I've seen a lot of people saying that they're tired of using recluse, so can't you just stop using it? Recluse is not the only viable SMG, Shadowkeep added like 2 that are just as good (especially after the Recluse nerfs). I just don't see the point in sunsetting gear when a well placed nerf on a particularly OP weapon can open up the meta in many ways (again looking at recluse).

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