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5/20/2020 9:29:55 AM
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The problem with your power creep arguments are... Strange at best. (I can't quote as I go because I hit the character limit about halfway through). Power creep also... Isn't 100% a thing in this game. I think the term we should use is feature creep. Sunsetting reduces the feature creep that's required, allowing less overall resources to be used on new content. Pinnacle weapons are, well, a pinnacle of feature creep being too much. Most of them are bad, either due to unnecessary nerfs (Breakneck), or just not being good to begin with (Oxygen). Of all of the pinnacles, I can point to 3 that are currently a potential issue in a PvE environment; - Recluse, which has already been turned into a marginal upgrade of a damage + reload perk close range weapon, so it isn't an issue. - Delerium, which has already been hit hard by the LMG damage nerf - Wedingo, which has also been nerfed because immobile, generally large and lumbering bosses are the only things used as raid bosses nowadays - Then you've got Revoker for PvP, which is a bad sniper turned more oppressive than other snipers by its perks. - You've also got the Magnificent Howl guns, which have been nerfed into the ground and are at absolute best a side-grade to JQK and Rations All other pinnacles are gimmicky (Hush, Loaded Question) or plain bad (Breakneck, Oxygen). They're gimmicky or bad because Bungie was trying to [i]avoid[/i] giving us "nuke everything" options. So they're running out of ideas for unique functionality, and therefore turned to Rituals, which are static rolls with perk combinations that weren't previously seen, which avoids feature creep. But I'll go through the list, and for reference, I'm about neutral (if not somewhat against) on sunsetting. Destiny 2 year 1 was a game for casuals, and becoming an e-sport. Fixed rolls meant a casual player isn't going to feel discouraged grinding out that perfect roll, it also means a far easier to read sandbox for the 3 people who take Destiny e-sports seriously. Unfortunately, it drove loot value into the dirt because every drop of X weapon had Y roll (beyond element where applicable), which discouraged grinding for more than 1 of every weapon, if that since Year 1 Legendaries were about on par with D1 Blue weapons in terms of perk trees. It doesn't make sense to power creep the hell out of the game like you've described if you're going for those two demographics moreso than Destiny's core, "I wanna play the new stuff and get cool stuff that I'll use and treasure until the end of my days!" player. As for Dark Below, vanilla weapons we're still usable, if slightly gimped in the new endgame. So if they wanted you to re-grind weapons and armor entirely every expansion, then they didn't do a good job implimenting it. Truly the fundamental issue with sunsetting as a concept is that it's far too scorched Earth policy. And specifically Luke Smith doesn't take player feedback and preferences into consideration. The raids that aren't paid entry, as well as [i][b]all[/b][/i] Quest Legendaries should also be immune if the current system goes forward. I spent way too many hours getting Mountaintop, Luna's, Loaded Question, Delerium, Revoker, Breakneck, and Broadsword to have literally no option to use them in endgame and Gambit (level advantages are enabled across the entire mode). On top of that, raid Legendaries shouldn't be cherry picked, year 1raid equipment (which I believe in terms of guns is mostly moot anyways because less perks and no mods), and the Annual Pass raid equipment should also be immune. Otherwise the literal only reason to do anything in that realm is for their low drop rate exotics, as well as certain Catalysts. Also, anything that's reissued needs to have the old versions uncapped alongside the reissued gear. It makes no sense that I have to obtain equipment that I already own that has limited difference compared to the version I already own, then why should I have to re-obtain it? Or, you know, limit availability of the old stuff or have rotating formats if a bloated sandbox or "power" (feature) creep is too much of an issue. "We don't need to put as many resources into making new stuff if we institute a scorched Earth policy on almost everything! That's how we avoid feature creep!" - Bungie, probably.
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