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Destiny 2

Discuss all things Destiny 2.
5/17/2020 11:50:04 AM
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Reddit quote of the day

"Am I saying Destiny 2 is a bad game? Eh, not really. There’s a good foundation there that is consistently marred by poor decisions and choices. I think [i]the core issue that Destiny has is that it wants to be a huge phenomena and a massive MMO, but the tech just isn’t there and [u]the developers seem too complacent with being ‘aggressively average[/u]’.[/i] Destiny as a franchise going forward needs to determine if it’s worth undermining the game’s overall reception and credence over a half-realized vision of a game that just isn’t possible. I think the past few months of this game have really proved that this game needs a massive shakeup in the dev team if it’s ever going to go anywhere in the eyes of the playerbase en large beyond ‘mediocre/stagnant time-sink’." https://www.reddit.com/r/DestinyTheGame/comments/gkxych/lets_address_the_why_can_mmos_like_wow_and_ffxiv/?utm_medium=android_app&utm_source=share

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  • I refuse to go to Reddit now the people on there are downvoting anyone saying anything negative about anything. It is insane. I just removed destiny the game and destiny 2 from my feed on Reddit. I think they all work for bungie

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  • I think a great many of you are just really angry inside and have no other way of releasing said anger, than to hate on this game because there are internet mediums that will allow you to do so. You'll still buy it, play it, cry and moan. And Bungie will cater to your every whimper because that's who they are.

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    • The people who design the gameplay, the artists, the ones who write the code, they're good. It's the management, the ones who make decisions are awful.

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      • Edited by Pr0t0Zer0: 5/17/2020 2:47:30 PM
        We gotta stop encouraging their midlife mmo crisis. Literallly theyve only brought over all the worst parts of a mmo (bounties,power level, seasonal content, gear retirement) without adding any of the good parts of a mmo (versatile skill trees, large fireteam, actual story, roles, etc)

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        • Bump-ity bump.

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        • Destiny was a pretty nice departure from anything we had at the time, and Bungie seemed a bit more innovative with the first game. D2 has mostly just fallen into the trap of going "industry standard" with everything. It's still Destiny in a way with its storylines and overall feel, but it's not as exciting or interesting as it used to be. Destiny needs to break molds in a few key areas. Badly.

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        • Edited by UGL13RTH4NU: 5/17/2020 3:22:08 PM
          Just as an FYI, the original reddit thread was in regards to sunsetting weapons (& armor). Personally, I don't like the idea. I like occasional op weapons and armor. My experience as a D1 player was non stop till near the end. In D2 I'm now on my 3rd pause. In D2 I've found Dev's decisions go from a mediocre start, to better, to bad again.

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          • I agree, Destiny and Destiny 2 are one thing and they were created to BE that thing. But now Luke smith wants to turn it into an MMO when it was never designed to be that way. They’re trying to turn a couch into a dining table while someone is sitting on it, and it’s frustrating for the person sitting on the couch (us in D2) during the transition asking “why is the the couch turning into a dining table? I wanted to sit on a couch, not a dining table.” Why is destiny 2 turning into an mmo? We wanted to play what destiny used to be, not where it’s going. Bungie can’t handle the content needed for an mmo. If Bungie keeps running the ship the way it is and labeling it and evolving mmo then this is about to be the shallowest mmo on the planet. Mmos need to be wide and deep, not just wide.

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          • Been saying that since Smith used the term mmorpg the first time. It may have been what Bungie planned at the beginning before Activision kneecapped them, but they cant make it one now without overhauling the entire game.

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            • It's been since opulence that I enjoyed the game and it's been since shadow keep that the story intrigued me. Funny how both of those plot lines (and more) are still just up in the air as of right now.

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            • Make a game, make millions of fans, millions of dollars, and people on reddit talk about it being mediocre.

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            • Not Devs shake up!!!! a MANAGEMENT shake up

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            • Objectively speaking he’s using negative phrasing and misrepresenting the situation to an extreme degree. Only mentioning things that sound negative, nothing positive. This is the problem with the forum vacuum. The active player base is 800k strong, meaning 8000 people are 1% of the entire community and I have yet to a single post get even to 8000, let alone enough to be a substantial amount of the playerbase.

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              • [quote]I think the core issue that [b]I[/b] have is that [b]I[/b] want it to be a huge phenomena and a massive MMO[/quote] Fixed.

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                • Nail on the head

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                • Edited by SCP-049: 5/18/2020 6:37:47 AM
                  And luke smith needs to fly away

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                • Aggressively average

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                • Only one thing could generate some hype around Destiny franchise now - the news about new Creative Director is coming. Even if current one wasn’t that bad it would be solution anyway. Actually it is usual practice in franchise saving. Complete reboot with CD change or just CD change.

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                • [quote]"Am I saying Destiny 2 is a bad game? Eh, not really. There’s a good foundation there that is consistently marred by poor decisions and choices. I think [i]the core issue that Destiny has is that it wants to be a huge phenomena and a massive MMO, but the tech just isn’t there and [u]the developers seem too complacent with being ‘aggressively average[/u]’.[/i] Destiny as a franchise going forward needs to determine if it’s worth undermining the game’s overall reception and credence over a half-realized vision of a game that just isn’t possible. I think the past few months of this game have really proved that this game needs a massive shakeup in the dev team if it’s ever going to go anywhere in the eyes of the playerbase en large beyond ‘mediocre/stagnant time-sink’." https://www.reddit.com/r/DestinyTheGame/comments/gkxych/lets_address_the_why_can_mmos_like_wow_and_ffxiv/?utm_medium=android_app&utm_source=share[/quote] Nailed it

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                • This was an ill thought out idea from the beginning. Wrong time, wrong company(ies), wrong hardware, the list continues. It will be another generation before even a shred of whatever this is becomes real

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                  • "aggressively average" bungies decision making mentality in a nutshell . . . and incompetent . . . don't forget incompetent 👍

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                  • Honestly I wish D2 would have just ended with season of opulence... then they took time to revamp everything and they spent a year or two on D3... I think it would have been a much better option. But Luke smith took every potentially good thing and tried to turn the game into some rendition of fortnite i swear.

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                    • Consistenly marred by poor decisions and choices. Accurate.

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                    • Edited by Ogma: Destroyer of Worlds: 5/17/2020 12:29:45 PM
                      I generally agree with that sentiment. That being said, I don’t play MMOs. Destiny is the only game like this that I have ever played, so I am unfamiliar with any comparison beyond just reading when others make them. All I can say is this. That aspect of the game has VERY little to do with why I’m here and why I come back to it. I play it for the universe/ story and the combat. Period. I love those things about it but my personal opinion is that they are wrapped in a pretty terrible package. A rigid, impractical, and inconsistent package. I’ve noticed that the times in which I see people say Destiny is at its best are the new year expansions. The big story drops. The things about Destiny that seem to most consistently deliver based on player response is the big story add-ons, the music, the art, etc. Also the combat. Yet all those except the combat seem to be low on the priority list for Bungie. They seem to prioritize the grind, challenge, endgame activities that so few people play regularly or at all, etc. It’s like they try to make the players fit the game instead of make the game fit the players. Which I think will never really work well. So I agree that a shake up in the dev team is what has been needed for quite some time. I don’t see anything wrong with this game being the pseudo MMO that it is. I think they should embrace that and make things more accessible to all types of players, and lean on the more casual side of things while still retaining the current challenge and endgame for those that like it. Lean on a “jump in and play when we want” mentality instead of making the SOLE post story content the type of content that has to be planned days or a week in advance through the use of LFG and that takes half a day or more to complete. The one thing they could make more involved is our ability to customize our characters. Cosmetically of course, like being able to build ships and sparrows instead of just collecting a bunch of unused cosmetics to check something off a list, but the game also DESPERATELY needs a weapons 2.0 type of update. One where we can tweak our weapons much more. I’d rather grind for a continued sense of improvement than to get items I won’t use just to check them off a list. That’s what stops me from playing. Why do I care about playing an uninspired activity that feels like everything I’ve played before just to get loot I won’t use? It’s just a terrible pursuit system.

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                      • An elegant analysis of the current state of affairs.

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                      • Edited by Yha nthlei: 5/17/2020 12:18:14 PM
                        -blam!- it. I'm done. Don't know why I even read half the shit on here.

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